Dev's Limit Breaking 101 Techniques
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Control the individual selected target brackets (hi BSGVenom!).
freelancer.exe 0EF455 E8A6A406->B8000000 = remove top-right bracket of target ~adoxa freelancer.exe 0EF4A5 E856A406->B8000000 = remove bottom-left bracket of target ~adoxa freelancer.exe 0EF4F1 E80AA406->B8000000 = remove top-left bracket of target ~adoxa freelancer.exe 0EF532 E8C9A306->B8000000 = remove bottom-right bracket of target ~adoxa
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Another nice reveation adoxa, keep them comingā¦
But donāt forget Iām sill waiting for a sur exporter or plugin!
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Adoxa I tried to change the crosshair (to avoid misunderstandings: the one you aim at with the mouse, looks like this: ā+ā ^.^) without your TinyHexer-Script, but it didnāt workā¦ Then I saw that there are a few other changes, but I canāt find the right one for the crosshair.
I found the change at 0x0f2099 (from your script) 10 bytes the replace, but i canāt get it work =(
Can you please give me the right offsets? Thanks! -
Iāve done the following edits to the following files:
common.dll edited at
0x13F3CC(h): 90 D4 2B 06 -> 00 40 1C 46 (version 1.0)
0x13F3CC(h): 00 40 1C 45 -> 00 40 1C 46 (version 1.1)?
Correct tradelane speed displayedfreelancer.exe edited at
0xD5936(h): 0F 85 -> 90 E9 remove cruise speed display limit of 300
0xD5984(h): 7E -> EB remove tradelane speed display of ā-
0x212434(h): D7 02 B8 5A -> 00 40 1C 46 remove tradelane speed display limit āThe edits seem to work except for one thing that confuses me. I thought tradelane speed was 2,500. When Iām going through a tradelane I see speeds in excess of 10,000 before I dump out the other end. Is this correct? Did I make a mistake somewhere?
Also, anyone remember the offset and edit for the nocd hax? I canāt seem to find it anywhere.
Thx.
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Whoaā¦ One of those edits seems to have increased my tradelane speed? I donāt think Iāve ever gone that fast in a tradelane. Now I need to go back and see which one did itā¦
Yeah, this was the one:
common.dll edited at
0x13F3CC(h): 90 D4 2B 06 -> 00 40 1C 46 (version 1.0)
0x13F3CC(h): 00 40 1C 45 -> 00 40 1C 46 (version 1.1)?
Correct tradelane speed displayedDonāt do that one unless you want your speed to be 10,000 in tradelanes.
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Iāve been getting some wierd results.
The āspeedometerā is working properly for both cruise and tradelanes, the spinning planets hax from adoxa works, and I havenāt yet verified that the order shows up on the rep list, but other than the gamecopyworld nocd hack, Iāve not done anything else to common.dll and freelancer.exe.Now when I enter a planetās atmosphere, I donāt get the āwarning, entering planet atmosphereā warning and I donāt get that burning hull effect. When I get closer to the planet I get the āwarning, radiation detectedā warning.
Iām reinstalling and rebooting just to make sure all else is fine. Then Iāll reapply those edits.
Here are the edits Iāve done.
common.dll edited at
0xE698E(h): 7C -> EB
Adoxa edit to remove inertia from planets so they keep spinning0x143C88(h): 66 63 5F 6F 72 5F 67 72 70 -> 00 00 00 00 00 00 00 00 00
add Order to replistfreelancer.exe edited at
NoCD hack0xD5936(h): 0F 85 -> 90 E9 remove cruise speed display limit of 300
0xD5984(h): 7E -> EB remove tradelane speed display of ā-
Edit: 08Jan11:2234 - A reinstall and reactivation of the mod fixed that little problem.
Does anyone know the offset and the values for the nocd hack?
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robocop wrote:
Iāve been getting some wierd results.
The āspeedometerā is working properly for both cruise and tradelanes, the spinning planets hax from adoxa works, and I havenāt yet verified that the order shows up on the rep list, but other than the gamecopyworld nocd hack, Iāve not done anything else to common.dll and freelancer.exe.By the way, i want to know if i can make faction like fc_n_grp give me mission just by edit the hex. I tried the āRep Listā hack but still no lucky, and looks only there i can found string āfc_n_grpā in program files, that i miss?
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Complete guide to missions against nomads
Itās under tutorials man, not hard to find.
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NeXoSE wrote:
By the way, i want to know if i can make faction like fc_n_grp give me mission just by edit the hex. I tried the āRep Listā hack but still no lucky, and looks only there i can found string āfc_n_grpā in program files, that i miss?For missions against Nomads: http://the-starport.net/modules/newbb/viewtopic.php?topic_id=1463&start=0
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lol, youāre a little quicker on the draw mate.
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NexOse wants missions to be given to him by the nomads I think?
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missions are missions. if he wants nomads to give him some, only thing to change, is the appearance of the mission on a base and changing the bribing faction nickname to fc_n_grp and the target faction toā¦ dunno, any human faction. bestād be order, i guess, as thatās their primary enemy.
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He can still figure it out if he reads that thread.
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@StarTrader, Yes, that is what i mean, thanks.
@Timmy51m, No mate, that not what i mean, i actually change that to fc_no_grp so all things back to work but i donāt want to do that. i think i can done it with Hex editing. Is there other place in Hexs to Enable those faction for mission?
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I guess you need to be a little more exact in what it is you have already done to prepare the nomads for mission availability then. I canāt tell from what youāve said what you do and donāt already know.
I assume from such a straight forward dismissal of what was in that thread you already prepared the nomad faction in the initialworld, empathy, VignetteParams files etc and somehow have come up short needing some further hex edit to get them to work. Either Iām lost, you are, or we both are. This could do with itās own thread perhaps as opposed to clouding this one.