About new factions missions
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well…cant get missions working for my new faction…btw its only at serkal shipping outpost u can get missions…or more accurate…SHOULD get missions
u can download the files and see the codes as it works badly when posting them(from experience)
TO THE MOD! ;D -
Well i downloaded your mod and could not find a error, but ill watch the files with more attention tomorow and tell u when i find something.
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Not wrong lol. You need to add a few things for all this to work properly.
Its all to do with offerbribes.dll. Take a look at initialworld.ini
[Group]
nickname = li_n_grp
ids_name = 196846
ids_info = 66200
ids_short_name = 196895
rep = 0.91, li_n_grp
rep = 0.91, li_lsf_grp
etc.etcOk the important bit is the ids_name = 196846. To get this showing in missions we need to add four more entries to the offerbribes.dll
You take the ids name number which in this case is 196846.
This equals the Liberty Navy in nameresources.dll and now you add 131834 to 196846 which = 328680.
328680 is in offerbribes.dll and = Liberty Navy
now we add 100 to 328680 which = 328780 = the Liberty Navy
now we add 100 to 328780 which = 328880 = Liberty Navy
now we add 100 to 328880 which = 328980 = the Liberty NavyThat’s how it works in normal FL. The magic number is 131834
So for custom factions, take your new id
add 131834 and enter “new faction”
add 100 and enter “the new faction”
add 100 and enter “new faction”
add 100 and enter “the new faction”Your new ids number need to be low enough so you when you add the others they are still in the offerbribes.dll. I’d go in seqence after the originals and see how you get on. There are a good few empty ones left in nameresources.dll
Once you’ve worked out the new ids numbers, check they are empty first, don’t just blindly put the numbers in and assume they will work.
See how you get on.
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