2.0.0 Plugins/KosAcid Projects/Plugin Ports
-
For vc10 there is small workaround http://forge.the-starport.net/issues/159#note-4 - it is not recommended by W0dk4 but for vc10 plugins it works well.
I do not see any problems yet with vc10 plugins which i’ve ported and choosed from KosAcids repo so while i’m using only vc10 hook and all works well
-
MineControl 1.2 added
-
Done, Thank you Helloween, i just send both two version to that guy and let them choice themself.
Oh, the last one question, that about DSAceServer Plugin? Is it updated to FLHook 2.0 too?
Is the DSAceServer Plugin is the must one for a Discovery Server? If not, they will can use KA FLHook 2.0 and plugins now.
-
NeXoSE wrote:
Done, Thank you Helloween, i just send both two version to that guy and let them choice themself.Oh, the last one question, that about DSAceServer Plugin? Is it updated to FLHook 2.0 too?
Is the DSAceServer Plugin is the must one for a Discovery Server? If not, they will can use KA FLHook 2.0 and plugins now.
No. Cannon ignores me although in Readme.txt of http://forge.the-starport.net/attachments/download/346/flhook_plugin_1.6.1_discovery_release_8July2011.7z there is
The dsacesrv plugin source is available on request. Ask me if you really want it.
So ask Cannon and port yourself
-
Hello,
In the Cloak plugin, option “DropShieldsCloak” does not work.add :
[...] ///bool set_bPreventFireCloak; bool set_bDropShieldsCloak; [...] ///PrintUserCmdText(iClientID, set_wscCloakPrepareMsg); if(set_bDropShieldsCloak){ pub::SpaceObj::DrainShields(iShip); } [...] ///set_bPreventFireCloak = IniGetB(scPluginCfgFile, "General", "PreventFireCloak", false); set_bDropShieldsCloak = IniGetB(scPluginCfgFile, "General", "DropShieldsCloak", false);
-
Dock Restrict doesn’t work. It’ll deny the player docking, but even if you have the proper item to unlock it, it won’t work.
It also doesn’t display dock denied messages. And when it does, it displays the ones I had from 1.61, which were changed. In fact, even deleting any entries from DockRestrict.ini had no effect, it still worked as if there were no changes.
So a lot of things wrong with it in general. -
Thx Starworld - we will take a note.
Try Adoxa’s http://adoxa.3eeweb.com/freelancer/plugins.html#dockkey
Don’t look at “SP only”.
It works well at server-side even if client changed his dock_key.ini - Jeider checked this feature.
-
Alright, that works just fine.
-
We are currently using KOSACID’s 2.0 plugin version
with our test version and the last cloak and dockrestrict - plugin
work fine.
-
so im having problems with the flhook plugin version.
no matter which version i try, all generating the same fl server errors and the server is just stucked.E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_s_tractor_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_nf_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[no_thruster] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_mnr_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_mnr_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_s_tractor_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_s_tractor_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_s_tractor_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_kb_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_s_tractor_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_lnr_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_s_tractor_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_kb_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_mnr_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_s_tractor_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_s_tractor_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_kb_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_s_tractor_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_lnr_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_rb_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_rb_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_rb_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_s_tractor_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_lnr_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_mnr_engine_01] not supported/equippable! E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[ge_s_tractor_01] not supported/equippable! ```(hashes converted via adoxas tools) when im using a "normal" version of flhook (or even start the server without flhook), nothing of the above happens and everythings works fine & without any error message. (even without plugins the flhook-plugin-version "stucks" the server :S ) > Helloween wrote (in PM): > Think there is wrong archetypes somwhere at hook plugin ini and its plugin ini files :/ I redownloaded & checked every plugin, but theres no wrong item or smth similar. Then i tested all the different version with vanilla Freelancer and even more yellow erros appeared. :S So does anyone around have a clue? greetz,
-
My experiences / recommendations:
- set ‘LoadAllPlugins=no’ in the FlHook.ini [Plugins] section
and try to load the plugins 1 by 1 - be sure to have the l8est plugin
- don’t mix plugins of different versions and from different sources
- try to disable (remove) ‘repairgun.dll’ and ‘faststart.dll’
and finally
- remove all unused DLLs, INIs and other stuff from the plugin directory
Also you might want to check, if the FlHook.dll
and the plugin DLLs are the correct version after
activating your mod with the FLMM.
I assume, the FLMM does funny things with DLLs it gets hold of.
(Didn’t do testing @ this, but removed all
‘work in progress’ and backup DLLs from
the current WTS test version (even those in
special directories) for that reason. - set ‘LoadAllPlugins=no’ in the FlHook.ini [Plugins] section
-
Try to comment out this equip.
Start the server again - if works, compare definitions of this custom equip with vanilla one - do the same code style as vanilla - start the server again. -
Thank you for your replies.
The errors were loadout related :S.
I managed to remove all the errors by hand (f.e. a base had a tractor beam and stuff like that)
I think the ‘normal’ flhook just ignored that^^but still the server wont finish to load up while im using the FLHook Plugin Version. :-?
I dont use FLMM to apply FLHook cuz i had the same experience like F!R. (flmm just applies the dll to freelancer.ini)
I manually copy the preconfigured files in the EXE folder.Anfangsdaten werden geladen ... C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General:DACOM: initialize: dllpath: 'D:\Spiele\Freelancer\EXE\' C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General:DACOM: initialize: Loading DLL's from [Libraries] group. C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\readfile.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\engbase.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\x86math.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\rendcomp.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\system.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\Thorn.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\DebugLib.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\rp8.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\shading.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\moors.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\ranges.dll' [0.9.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\chklootvol.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\MultiCruise.dll' [0.2.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\FLHook.dll' [0.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK] ```everything is green and "normal", but the server seems to be stuck with a serverload of 33 and nothing happens. (with flhook plugin version.) Normally it would connect with fl-listserver and finish loading.
-
@Jong:
hm dunno exactly what u mean by that ^^ :Sbut long story short my problem is this:
flserver without flhook = fine
flserver + flhook classic = fine
flserver + flhook plugin version =i rechecked every file and tried every flhook plugin version that im able to download.
when im done with my house moving i can provide somebody the files and we can take a look.EDIT:
just noticed something:
with the “normal” variants of flhook the behaviour is like that:
flserver loads up and then the flhook console window appears.with all the plugin versions, the console window is appearing directly after i hit the OK button to start flserver.
now i need some sleep gn8
-
My last idea:
- remove old player files (SP + MP).