Wondering if I can get some assistance with modding rep and commodities
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Hello, I am looking for assistance in finding the proper files to modify when adjusting initial rep and how it is earned. I am also looking for help in creating contraband. Could anyone direct me to the files needed for these efforts, and maybe which code I look for within these files?
Thank you.
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Any item can be scanned as contraband
it is controlled by faction_prop.ini in missions folder
as an example these lines are taken from fc_c_grp (Corsairs)
scan_for_cargo = commodity_oxygen, 0
scan_for_cargo = commodity_pharm, 1
scan_for_cargo = commodity_polymers, 2scan_for_cargo = commodity, priority level
priority level just means that if you have a combination of these commodities the NPC will only ask for the highest level item in the range 0 - 2
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Initial Multiplayer reputation is controlled by mpnewcharacter.fl in the .exe folder
[Player] name = %%NAME%% ;initial_rep = %%FACTION%% rank = 0 money = %%MONEY%% ;voice = %%VOICE%% ;All must be Trent! voice = trent_voice costume = %%BASE_COSTUME%% com_costume = %%COMM_COSTUME%% system = %%HOME_SYSTEM%% base = %%HOME_BASE%% ;Below are you initial faction reputations house = 0.91, li_n_grp house = 0.91, li_lsf_grp house = 0.65, li_p_grp house = 0, br_n_grp house = 0, br_p_grp house = 0, ku_n_grp house = 0, ku_p_grp house = 0, rh_n_grp house = 0, rh_p_grp house = 0, co_alg_grp house = 0, co_be_grp house = 0, br_m_grp house = 0, co_nws_grp house = 0, co_hsp_grp house = 0.65, co_ic_grp house = -0.3, co_khc_grp house = -0.3, co_kt_grp house = 0, rh_m_grp house = 0.65, co_me_grp house = 0.65, co_ni_grp house = 0, co_os_grp house = -0.3, co_rs_grp house = -0.3, co_shi_grp house = 0.65, co_ss_grp house = 0, co_ti_grp house = 0.65, co_vr_grp house = -0.3, fc_bd_grp house = -0.3, fc_b_grp house = -0.65, fc_c_grp house = -0.3, fc_fa_grp house = -0.3, fc_g_grp house = -0.3, fc_gc_grp house = -0.3, fc_h_grp house = -0.3, fc_j_grp house = -0.65, fc_lh_grp house = -0.65, fc_lr_grp house = -0.3, fc_lwb_grp house = -0.65, fc_m_grp house = -0.65, fc_ou_grp house = -0.65, fc_rh_grp house = 0, fc_or_grp house = -0.65, fc_u_grp house = -0.65, fc_x_grp house = 0, gd_gm_grp house = 0, fc_uk_grp house = -0.65, fc_n_grp house = -0.65, fc_ln_grp house = -0.65, fc_kn_grp house = -0.65, fc_rn_grp house = 0, fc_ouk_grp house = 0, fc_q_grp house = 0, fc_f_grp house = 0, gd_im_grp house = 0, gd_z_grp house = -0.3, gd_bh_grp ;Below are systems that will appear on your initial map ;Li02 visit = 2745692751,1 ;Li03 visit = 2208818767,1 ;Li04 visit = 2745633359,1 ;Br01 visit = 2945966082,1 ;Br02 visit = 2409077762,1 ;Br03 visit = 2945943554,1 ;Br04 visit = 2409063426,1 ;Br05 visit = 2945937410,1 ;Br06 visit = 2409040898,1 ;Rh01 visit = 2281145474,1 ;Rh02 visit = 2818046082,1 ;Rh03 visit = 2281172098,1 ;Rh04 visit = 2817982594,1 ;Rh05 visit = 2281116802,1 ;Ku01 visit = 3013596745,1 ;Ku02 visit = 2476714569,1 ;Ku03 Visit = 3013590601,1 ;Ku04 visit = 2476692041,1 ;Ku05 visit = 3013559881,1 ;Iw01 visit = 3146760779,1 ;Iw02 visit = 2609888843,1 ;Iw03 visit = 3146754635,1 ;Iw04 visit = 2609858123,1 ;Iw05 visit = 3146732107,1 ;Iw06 visit = 2609851979,1 %%PACKAGE%%
You can alter the reputation values in the “house =” entries in the scale -0.65 - 0.91 if you want a custom rep or alternatively you can remove the comment from the “;initial_rep = %%FACTION%%” and replace %%FACTION%% with your desired faction, for instance
initial_rep = li_n_grp (Liberty Navy)
then the faction reputation is read directly from intialworld.ini (I believe)
If you do this you must delete all the "house = " data, otherwise it gets confused
Welcome to the Starport
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Beautiful Thaddeus, simply beautiful. This helps tremendously. Thank you very much. You seem to have great knowledge of this game, would you care to assist me in the future if I have further questions? None come to mind off hand, but I may delve deeper into modding my game in the near future. Right now I’m just trying to get a working LOGICAL economy running within the game.
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Glad to be of some help, you are always welcome to put your modding problems up on this board, someone will always try and sort them out
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Thaddeus, I followed a link in your signature, and I see you may have experience adding ships to the game. Would you be able to tell me which files I would need to modify in order to insert a ship? I would assume I need all of the files in the ships directory for the particular ship, but which files are needed to get the game to recognize that ship, and what all do I need to know about the ship before inserting it?