How do i get rid of mind feild warning in zone21
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ok i replaced the mine field in zone21 and put junk there so how do i get rid of the mine field warning
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data/solar/asteroids/Li01_zone21_mine_field.ini
[properties]
flag = mine_danger_objectsGet rid of that flag, should do it.
At least, I assume it will. -
man bob you are like lighting i just finished uploading the video to you tube you have the answer. ok i will try that.http://www.youtube.com/watch?v=BNDAyWpFIJw
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nope i dont think thats right because this is my zone21 ini file
[TexturePanels]
file = solar\asteroids\debris_shapes.ini[Field]
cube_size = 400
fill_dist = 1600
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
empty_cube_frequency = 0.6[properties]
flag = Debris_objects
flag = Object_density_low[Exclusion Zones]
exclusion = Zone_Li01_Detroit_high_density_debris
exclude_billboards = 1
exclusion = Zone_Li01_Detroit_storage_area
exclude_billboards = 1
empty_cube_frequency = 0.75
exclusion = ZONE_Li01_vignette8_exclusion
exclusion = ZONE_Li01_vignette12_exclusion
exclusion = ZONE_Li01_vignette14_exclusion[Cube]
asteroid = debris_small1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_med2, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.9, -0.8, 35, 110, 60[Band]
render_parts = 10
shape = debris_belt_04
height = 6000
offset_dist = 2500
fade = 1.1, 1.45, 10, 11
texture_aspect = 1
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
vert_increase = 2[AsteroidBillboards]
count = 150
start_dist = 1000
fade_dist_percent = 0.3
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 50, 130[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 5
placement_radius = 150
placement_offset = 90
max_velocity = 8
max_angular_velocity = 2
color_shift = 1, 1, 1[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 3 -
Like bob I thought audio warning was the property flag in the asteroid field, the only other flag is in the system file (li01.ini)
but I thought this only affected the nav map?
[zone] nickname = Zone_Li01_zone21 ids_name = 261212 pos = 81640, 0, 2050 shape = ELLIPSOID size = 20000, 20000, 30000 property_flags = 4128 Music = zone_field_mine ids_info = 66000 visit = 32 sort = 99
try changing to
property_flags = 128
which is the value for the floating scrap
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Hmm, good to know, thanks Thaddeus!