3MAJ-VHF
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See attachement, i have lose the UV Map, but i think you an easily remade it with your source files.
Model with 1 group, with maya you can break into multiple part and remake your UV map
Tell me if its good (or not), file opens corectly in MS3D (verify if al the components are OK)
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Finally its alive!
This is the first version where the performance is measured with 1024 square textures and as one part ship.Future plans
- Make it multipart
- Baydoor animation on his legs (they will stretch)
With this mod u can make quick test flying it as an Eagle.
Here is a quick video from test!
As always, any suggestions to improve it more if needed are welcome.
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Exporting the ship cmp with this settings fails to load in HardCMP correctly (all I see is 1st group).
Loading in UTF editor with show model screen is in full.
Latest 3MAJ-MULTIPART ship!Am I on the right course?
… and one noob question plus!
Does the docking action activates baydoor animation on player ship like it does for docking lights and is it same for jettison cargo? -
Nope!
UTF Editor 3.0 and adoxa’s Freelancer XML project with w0dk4’s tutorial !
However, last thing I need to make (wireframe) will need 3ds max for hitbox model.P.S. tnx Huor, this was round 200 logins/outs.