[Probably Hack Request]Increased NavMap, Map limit break
-
Well, most of us haven’t even thought about to make main universe’s map bigger . Bad, however, after long UTF-editing the interface.generic.vms, i maked the NavMap’s window really big at last.
The main problem is you can’t increase the map itself, also the systems’ diamonds can be only within a red box like this:
Even if to set Li01’s pos to 45, 45 (in universe.ini), the system’s diamond appears right in the border, but not in real 45,45
coordinates. The map itself (texture) is also limited. I’ve tried deleting almost all files from interface folder, but nothing removed the limits. Now i’m sure need to modify freelancer.exe
So here’s a question: how to break these limits? Or any1 provide hack plz… just really wanna have a big map and over9000 systems on it:-DHere is my updatedinterface.generic with big navmap(not so lucky edition))))).
Any help appreciatedBtw, if take a random mission you’ll get this:
offtop:
i dk asm,
but used IDA for fun to find out Map limits(didn’t find, hmm… may be did, but didn’t get it xD), here what i found:freelancer.exe 1D3164 0.279f - Letters Grid on NavMap (X-axis) freelancer.exe 1D314C 0.279f - Numbers Grid on NavMap (Y-axis) freelancer.exe 1D3168 0.07f - ditance between letters and numbers, kind of stretching For nav_prettymap.3db: freelancer.exe 1D3C48 1.5d - main menu's speed, also the Universe Map's texture's stretch value(Y-axis) (the more value - the faster menu's speed animation and the more stretched map) freelancer.exe 1D3C50 1.175d - Universe Map's texture's stretch value(X-axis)
-
System positions are floating point so you can squeeze them into the 18 x 18 space you have if it comes down to it, just an idea…