Coding

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  • Help with the base plugin

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    Thank you all for your help. I switched to FLHook 3.1. There I found dsacesrv.dll in the assembly.
    Peace and good luck.

  • Dropping all cargo in SP

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    I have my doubts that the way how it works is different in SP. There is no reason why the death fuse would work differently.
    The only difference I see is that the SP environment is not persistent and that you reset it by loading a savegame in order to respawn.

  • Missions with Custom Fractions.

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    Like I said, we need information, without it we can’t help you.
    As it turns out you actually have two custom factions fighting each other, with custom ships and npcs, inside a custom system, etc.

    The empathy.ini entries of each faction should contain every other faction but not itself!

    vignetteparams.ini defines which factions offer which mission types like assassinate, destroy base, …

    Additional things I found in old posts:
    -The factions should be hostile to each other in initialworld.ini
    -Both factions should be spawned in the mission area, as some missions need friendly ships.

    Things you can try:
    Look at FLSpew
    Scan with FLScan II
    Replace things with known working ones to narrow down the error(factions/systems/bases/npcs…)

  • Multiple games/movies/series univers idea.

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    But isn’t anything written about NPCs on the wiki? I saw somewhere about this info. If you have not found then I can search again.

  • I need your help!

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    Apparently not:( .Just searching “ale” can’t get this wiki out.
    Anyway, thanks for your help! I will try that.

  • Having bugs after quadruple LODranges

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    Minerobba wrote:
    … But in real world stations can’t just vanish if they are too far away from us, can they?:-P

    Set proper distance of real world then 😛
    In real world planets are bigger 😛 😛
    Disable quadruple and make lod distances for each object by ini files then
    P.S. I also know how to troll.
    So i’m not helper to dissatisfied.

  • About .ale editing

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    Consider having CRC calculator, it should be somewhere in downloads here. CRCs are an encoded nicknames of stuff so they should match new names if you’ve changed any.

  • Simples wont spawn

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    May be you need to set “process = shatter” ??

  • Minor tweak to SP campaign issue

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    totally fixed the problem… thank you adoxa, much appreciated!

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    This is the offset that fixes the problem under 5k:

    200f common.dll 06C00D = increase this to enable large formations to dock with jumpgate ~M0tah
  • Should SW:WT v1.5 be the new FL SDK?

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    I’ve already contacted Forsaken about this and have yet to get a reply. I’m sure he’ll be here to look into it before too long.

    SWAT_OP-R8R wrote:
    However, your first step should be to ask the original developers for permission and also make sure that they get all due credits for their hard work so far.

    I totally agree with this even though, the creator has been absent for a while. It’s his work and permission still needs to be obtained.

    The ‘readme’ should have his contact info in the mod files and if you can’t find him there, try Steam if you have a Steam account.

  • Solar Object Child-to-Parent docking/undocking

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    U´re very welcome
    I´m glad to help with my “very little/restricted” knowledge where ever I can… just to give some support in return.
    ´Cause this outstanding community and the local CODING-PRO´s provided me with A LOT during the last years !!!

    Cheers
    J.R.

  • Patrol Paths : game crashing

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    It works like a charm thank you both for spending a little time to resolve this problem !

  • Loot mod only goods and other but NO ammo

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    Yeah, I didn’t think of that. The OP wants the player who dies to keep their ammo, not prevent his/her killer from tractoring it in upon their demise. lootable = false would not help in this case.

  • MarketGood

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    Damage is in addition to depreciation - iirc it’s a straight ratio, so if the item has 90% health, the price is reduced by 10%. Looking at the 101 list, it’s called resale there, so I’ll call it full_resale in the FLStat SQL database (I won’t add it to FLStat itself, as I doubt anyone will use it, but it’d be easy to change my mind; same with max).

  • How to get factions to scan only some factions

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    EDIT: Lol, why did this thread show up?! It’s like months old… 😮

    I had a hard time to get Adoxa’s custom DLLs into the proper place too; it has been years ago, and I don’t remember the details but I though they were automatically written into some Library section by FLMM, and/or screwed up the custom ids DLL that FLMM generates.

    Anyway, I now have all those DLLs in a folder ‘DLLs’ with an extension of .newdll rather than .dll, and use code like this:

    <data file="EXE\Territory.dll" method="copyfile" sourcefile="NewDLLs\Territory.newdll" scanfile="”false”"></data> ```to get them into my mod without trouble. Maybe you could try something like that too? (Btw I use FLMM v1.4)
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    Just what I was looking for. Nice bit of magic ya found there. Thanks!

    I added to the “Limit Breaking 101, HUD: Other” section on the wiki.

  • FL Developer

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    But, there isn’t a Cambridge jumphole in Omega 11… Leeds is Br04

    the jumphole doesn’t show because of the visit flag, changing the name will make no difference

    in br04.ini

    nickname = Br04_to_Br03_hole .. visit = 0 ;change this to 0 to make it visible

    This applies to all the other hidden jumpholes

    Welcome to the-Starport.net

  • Mouse restricting

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    wow, thanks, man!