Patrol Paths : game crashing
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Greetings
I’ve made patrols paths for custom system, i have set the encounters in [EncounterParameters] sections and i’ve double checked if the path label are good and if it go from a near base to an wormhole, it seems to be alright but when i go to space, the game crash, i have checked it a thousand times and compared it to unmodified patrol path from the original version and i don’t understand what is wrong with my paths.
When i delete the paths the games works fine.
Any ideas ?
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Alright, if anyone needs the code, here it is :
[Zone] nickname = Zone_HT01_path_01_01 pos = -61510, 0, -65655 rotate = -90, 27, 0 shape = CYLINDER size = 750, 31965 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _01, 1 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_01_02 pos = -60728, 0, -81348 rotate = -90, -79, 0 shape = CYLINDER size = 750, 16695 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _01, 2 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_01_03 pos = -53121, 0, -67160 rotate = 90, 2, 180 shape = CYLINDER size = 750, 31476 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _01, 3 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_02_01 pos = -50215, 0, -69638 rotate = -90, -11, 0 shape = CYLINDER size = 750, 35401 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _02, 1 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_02_02 pos = -38249, 0, -84852 rotate = 90, -75, 180 shape = CYLINDER size = 750, 17454 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _02, 2 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_02_03 pos = -17822, 0, -89553 rotate = -90, -60, 0 shape = CYLINDER size = 750, 27563 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _02, 3 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_02_04 pos = -3548, 0, -90750 rotate = 90, -22, 180 shape = CYLINDER size = 750, 12189 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _02, 4 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_02_05 pos = -13462, 0, -83485 rotate = 90, 82, 180 shape = CYLINDER size = 750, 24659 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _02, 5 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_02_06 pos = -27480, 0, -76134 rotate = 90, 17, 180 shape = CYLINDER size = 750, 12002 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _02, 6 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_02_07 pos = -41582, 0, -60920 rotate = 90, 52, 180 shape = CYLINDER size = 750, 31079 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _02, 7 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_03_01 pos = 9499, 0, 21358 rotate = 90, -86, 180 shape = CYLINDER size = 750, 37491 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _03, 1 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_03_02 pos = 34114, 0, 34606 rotate = 90, -25, 180 shape = CYLINDER size = 750, 27140 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _03, 2 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_03_03 pos = 15482, 0, 33580 rotate = -90, 61, 0 shape = CYLINDER size = 750, 55757 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = _03, 3 usage = patrol mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_04_01 pos = 25824, 0, 36315 rotate = -90, 53, 0 shape = CYLINDER size = 750, 36070 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = _04, 1 usage = trade mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 faction_weight = fc_ou_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_HT01_path_04_02 pos = 1123, 0, 22981 rotate = -90, 75, 0 shape = CYLINDER size = 750, 21020 sort = 99 toughness = 19 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = _04, 2 usage = trade mission_eligible = true faction_weight = fc_ht_grp, 70 faction_weight = gd_bh_grp, 10 encounter = patrolp_assault, 19, 0.200000 faction = fc_ht_grp, 1.000000 encounter = patrolp_bh_assault, 19, 0.200000 faction = gd_bh_grp, 1.000000 ;Zoneurs [zone] nickname = Zone_HT01_path_zoneurs_01_01 pos = -28701, 0, -4067 rotate = -90, 39, 0 shape = CYLINDER size = 750, 60692 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = zoneurs_01, 1 usage = patrol mission_eligible = true faction_weight = gd_z_grp, 70 encounter = tradep_trade_freighter_pirate, 18, 0.170000 faction = gd_z_grp, 1.000000 [zone] nickname = Zone_HT01_path_zoneurs_01_02 pos = -51009, 0, -39453 rotate = -90, 14, 0 shape = CYLINDER size = 750, 24508 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = zoneurs_01, 2 usage = patrol mission_eligible = true faction_weight = gd_z_grp, 70 encounter = tradep_trade_freighter_pirate, 18, 0.170000 faction = gd_z_grp, 1.000000 [zone] nickname = Zone_HT01_path_zoneurs_02_01 pos = 44238, 0, 40403 rotate = -90, -26, 0 shape = CYLINDER size = 750, 14455 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = zoneurs_02, 1 usage = patrol mission_eligible = true faction_weight = gd_z_grp, 70 encounter = tradep_trade_freighter_pirate, 18, 0.170000 faction = gd_z_grp, 1.000000 [zone] nickname = Zone_HT01_path_zoneurs_03_01 pos = 54477, 0, 24017 rotate = -90, -31, 0 shape = CYLINDER size = 750, 22896 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = zoneurs_03, 1 usage = patrol mission_eligible = true faction_weight = gd_z_grp, 70 encounter = tradep_trade_freighter_pirate, 18, 0.170000 faction = gd_z_grp, 1.000000 ;CDP [zone] nickname = Zone_HT01_path_guildedeschasseursdeprimes_01_01 pos = 51136, 0, 14461 rotate = 90, 89, 180 shape = CYLINDER size = 750, 18803 sort = 76 toughness = 19 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = guildedeschasseursdeprimes_01, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 encounter = patrolp_bh_assault, 19, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_HT01_path_guildedeschasseursdeprimes_01_02 pos = 44532, 0, 24095 rotate = 90, -16, 180 shape = CYLINDER size = 750, 20064 sort = 76 toughness = 19 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = guildedeschasseursdeprimes_01, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 encounter = patrolp_bh_assault, 19, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_HT01_path_guildedeschasseursdeprimes_02_01 pos = 49845, 0, 43804 rotate = 90, -11, 180 shape = CYLINDER size = 750, 20688 sort = 76 toughness = 19 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = guildedeschasseursdeprimes_02, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 encounter = patrolp_bh_assault, 19, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_HT01_path_guildedeschasseursdeprimes_02_02 pos = 63196, 0, 41735 rotate = -90, -42, 0 shape = CYLINDER size = 750, 33395 sort = 76 toughness = 19 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = guildedeschasseursdeprimes_02, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 encounter = patrolp_bh_assault, 19, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_HT01_path_guildedeschasseursdeprimes_02_03 pos = 61222, 0, 31487 rotate = 90, 81, 180 shape = CYLINDER size = 750, 26992 sort = 76 toughness = 19 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = guildedeschasseursdeprimes_02, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 encounter = patrolp_bh_assault, 19, 0.400000 faction = gd_bh_grp, 1.000000 ;Parias [zone] nickname = Zone_HT01_path_parias_01_01 pos = 47118, 0, 20017 rotate = -90, 2, 0 shape = CYLINDER size = 750, 27664 sort = 76 toughness = 19 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = parias_01, 1 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 1 encounter = patrolp_pirate_patrol, 19, 0.200000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_HT01_path_parias_01_02 pos = 53417, 0, 10333 rotate = 90, -58, 180 shape = CYLINDER size = 750, 16027 sort = 76 toughness = 19 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = parias_01, 2 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 1 encounter = patrolp_pirate_patrol, 19, 0.200000 faction = fc_ou_grp, 1.000000
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Since you made sure those paths end at a base: Did you also make sure that those patroling factions are existing in the mBase entry of this base? Otherwise they cannot land there, and the game crashes.
For wormholes etc this doesn’t matter of course. But for bases, all factions must be existing in the mBase entry, or they can’t land. -
Check done with these two software and nothing found, i usually use these tools when i can’t found where the error is on a first time, very useful off course
I will give it a try Skotty., thank you for the clue
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It works like a charm thank you both for spending a little time to resolve this problem !