Having bugs after quadruple LODranges
-
Even having XML Project by Adoxa, ALE is still uneditable (changed every fx name and CRC code, nothing new can show in the game ). So I think I should forget it for the moment……
Thanks to the Limit Breaking 101, I managed to quadruple the LODranges (notice that some other resource about multiply LODranges doesn’t exist). But when the distance to a planet is more than 60K, it’s texture will start to glitch. Also stations or planets behind the nebula won’t be covered.
Does anyone know how to fix this? I’d appreciate if you can help me.Best wishes,
Minerobba
-
About glitches dunno.
But for the stations use this
10000f freelancer.exe 213EC8 FriendlyFire maximum draw distance for some bases (like battleships)
-
Minerobba wrote:
… But in real world stations can’t just vanish if they are too far away from us, can they?:-PSet proper distance of real world then
In real world planets are bigger
Disable quadruple and make lod distances for each object by ini files then
P.S. I also know how to troll.
So i’m not helper to dissatisfied.