Coding

no description available
202 Topics 1.7k Posts
  • Offset question

    Locked
    4
    0 Votes
    4 Posts
    6k Views

    @Fire_Wolf_br:

    In the offsets doc by Dev and other FL modders, it sometimes says about some values which I just can’t found in the DLL’s/FL.exe. In the place of e.g. 10000i, it appears something like (some large number)e-10. And yes, it’s the FLOAT value.
    So, what I need to do?

    The letter at the end of the number is i instead of f, so you should be interpreting the value as a word instead of a float. 😉

  • FL Rebalance v.3.50 full

    Locked
    3
    0 Votes
    3 Posts
    6k Views

    **Actually Rebalance 3.56 is available on my site and it is being steadily updated.

    Click in my sig below to visit the site.**

  • FL load error

    Locked
    3
    0 Votes
    3 Posts
    5k Views

    how do i make a OpenSP then?

  • Any error at all here?

    Locked
    19
    0 Votes
    19 Posts
    15k Views

    typo’s gotta love them 😄

  • Torpedo Prob

    Locked
    10
    0 Votes
    10 Posts
    9k Views

    @Sabina:

    Ive been modding wep stats and now for some reason when i launch the torpedoesthe act as if i had them on a delay then speed past me then slow back down, sorta like being on a stretched rubber band. ive set everthing back to the way it was but the problem still persists. Does anyone have any ideas on this?

    Thanks

    This does not repeat more than once does it, Do these torpedoes then speed back up, then slow back down again?

  • New faction - no show up

    Locked
    23
    0 Votes
    23 Posts
    18k Views

    its the loadout i get wrong…sry i havent been on lately

  • Ale Editing

    Locked
    12
    0 Votes
    12 Posts
    10k Views

    **Always, thats my job 😉

    Just wanted to ask for more pics of FX anyone has done…**

  • 0 Votes
    7 Posts
    9k Views

    if u want LN 2 be pissed at GMG just do this:

    initialworld.ini

    [Group] nickname = li_n_grp ids_name = 196846 ids_info = 66200 ids_short_name = 196895 rep = 0.91, li_n_grp rep = 0.91, li_lsf_grp rep = 0.91, li_p_grp rep = 0.65, br_n_grp rep = 0.65, br_p_grp rep = 0.65, ku_n_grp rep = 0, ku_p_grp rep = 0.65, rh_n_grp rep = 0, rh_p_grp rep = 0.65, co_alg_grp rep = 0.65, co_be_grp rep = 0.65, br_m_grp rep = 0.65, co_nws_grp rep = 0.91, co_hsp_grp rep = 0.91, co_ic_grp rep = 0, co_khc_grp rep = 0.65, co_kt_grp rep = 0, rh_m_grp rep = 0.91, co_me_grp rep = 0.91, co_ni_grp rep = 0.91, co_os_grp rep = 0.65, co_rs_grp rep = 0.65, co_shi_grp rep = 0.91, co_ss_grp rep = 0.65, co_ti_grp rep = 0.91, co_vr_grp rep = 0, fc_bd_grp rep = 0, fc_b_grp rep = -0.65, fc_c_grp rep = 0, fc_fa_grp rep = 0, fc_g_grp rep = 0, fc_gc_grp rep = 0, fc_h_grp rep = 0, fc_j_grp rep = -0.65, fc_lh_grp rep = -0.65, fc_lr_grp rep = 0, fc_lwb_grp rep = 0, fc_m_grp rep = -0.65, fc_ou_grp rep = 0, fc_rh_grp rep = 0, fc_or_grp rep = -0.65, fc_u_grp rep = -0.65, fc_x_grp rep = -0.91, gd_gm_grp rep = 0, fc_uk_grp rep = -0.65, fc_n_grp rep = 0.91, fc_ln_grp rep = 0.65, fc_kn_grp rep = 0.65, fc_rn_grp rep = 0, fc_ouk_grp rep = 0, fc_q_grp rep = 0, fc_f_grp rep = 0, gd_im_grp rep = 0, gd_z_grp rep = 0, gd_bh_grp

    old code = rep = 0, gd_gm_grp
    new code = rep = -0.91, gd_gm_grp

    [Group] nickname = gd_gm_grp ids_name = 196890 ids_info = 66188 ids_short_name = 196938 rep = -0.91, li_n_grp rep = 0, li_lsf_grp rep = 0, li_p_grp rep = 0, br_n_grp rep = 0, br_p_grp rep = 0, ku_n_grp rep = 0, ku_p_grp rep = -0.65, rh_n_grp rep = -0.65, rh_p_grp rep = -0.3, co_alg_grp rep = 0, co_be_grp rep = 0, br_m_grp rep = 0, co_nws_grp rep = 0, co_hsp_grp rep = 0, co_ic_grp rep = -0.3, co_khc_grp rep = 0.65, co_kt_grp rep = -0.65, rh_m_grp rep = 0, co_me_grp rep = 0, co_ni_grp rep = 0, co_os_grp rep = -0.3, co_rs_grp rep = 0.65, co_shi_grp rep = 0, co_ss_grp rep = 0, co_ti_grp rep = 0, co_vr_grp rep = 0, fc_bd_grp rep = -0.65, fc_b_grp rep = -0.65, fc_c_grp rep = 0, fc_fa_grp rep = 0, fc_g_grp rep = 0, fc_gc_grp rep = -0.65, fc_h_grp rep = 0, fc_j_grp rep = 0, fc_lh_grp rep = 0, fc_lr_grp rep = 0, fc_lwb_grp rep = 0, fc_m_grp rep = -0.65, fc_ou_grp rep = -0.65, fc_rh_grp rep = 0, fc_or_grp rep = -0.65, fc_u_grp rep = -0.65, fc_x_grp rep = 0.91, gd_gm_grp rep = 0, fc_uk_grp rep = -0.65, fc_n_grp rep = 0, fc_ln_grp rep = 0, fc_kn_grp rep = -0.65, fc_rn_grp rep = 0, fc_ouk_grp rep = 0, fc_q_grp rep = 0, fc_f_grp rep = 0, gd_im_grp rep = 0, gd_z_grp rep = 0, gd_bh_grp

    old code = rep = 0, li_n_grp
    new code = rep = -0.91, li_n_grp

    empathy.ini

    [RepChangeEffects] group = li_n_grp event = object_destruction, -0.030000 event = random_mission_success, 0.085900 event = random_mission_failure, -0.045000 event = random_mission_abortion, -0.067500 empathy_rate = li_lsf_grp, 0.400000 empathy_rate = li_p_grp, 0.350000 empathy_rate = br_n_grp, 0 empathy_rate = br_p_grp, 0 empathy_rate = ku_n_grp, 0 empathy_rate = ku_p_grp, 0 empathy_rate = rh_n_grp, 0 empathy_rate = rh_p_grp, 0 empathy_rate = co_shi_grp, 0.050000 empathy_rate = co_khc_grp, 0 empathy_rate = co_kt_grp, 0.050000 empathy_rate = br_m_grp, 0 empathy_rate = co_me_grp, 0.275000 empathy_rate = co_be_grp, 0.050000 empathy_rate = co_rs_grp, 0.050000 empathy_rate = co_vr_grp, 0.250000 empathy_rate = co_ni_grp, 0.300000 empathy_rate = rh_m_grp, 0 empathy_rate = co_ti_grp, 0.050000 empathy_rate = co_ic_grp, 0.250000 empathy_rate = co_ss_grp, 0.300000 empathy_rate = co_hsp_grp, 0.250000 empathy_rate = co_alg_grp, 0.050000 empathy_rate = co_os_grp, 0.200000 empathy_rate = co_nws_grp, 0.050000 empathy_rate = fc_c_grp, 0 empathy_rate = fc_ou_grp, -0.400000 empathy_rate = fc_rh_grp, 0 empathy_rate = fc_bd_grp, 0 empathy_rate = fc_j_grp, -0.050000 empathy_rate = fc_h_grp, 0 empathy_rate = fc_m_grp, 0 empathy_rate = fc_x_grp, -0.450000 empathy_rate = fc_b_grp, 0 empathy_rate = fc_g_grp, 0 empathy_rate = fc_lh_grp, -0.350000 empathy_rate = fc_u_grp, -0.025000 empathy_rate = fc_gc_grp, 0 empathy_rate = fc_lwb_grp, 0 empathy_rate = fc_fa_grp, 0 empathy_rate = fc_lr_grp, -0.250000 empathy_rate = fc_or_grp, 0 empathy_rate = gd_gm_grp, -350000 empathy_rate = fc_uk_grp, 0 empathy_rate = fc_n_grp, 0 empathy_rate = fc_ln_grp, 0 empathy_rate = fc_kn_grp, 0 empathy_rate = fc_rn_grp, 0 empathy_rate = fc_ouk_grp, 0 empathy_rate = fc_q_grp, 0 empathy_rate = fc_f_grp, 0 empathy_rate = gd_im_grp, 0 empathy_rate = gd_z_grp, 0 empathy_rate = gd_bh_grp, 0.050000

    old code = empathy_rate = gd_gm_grp, 0
    empathy_rate = gd_gm_grp, -350000

    [RepChangeEffects] group = gd_gm_grp event = object_destruction, -0.030000 event = random_mission_success, 0.130700 event = random_mission_failure, -0.045000 event = random_mission_abortion, -0.067500 empathy_rate = li_n_grp, -350000 empathy_rate = li_lsf_grp, 0 empathy_rate = li_p_grp, 0 empathy_rate = br_n_grp, 0 empathy_rate = br_p_grp, 0 empathy_rate = ku_n_grp, 0.175000 empathy_rate = ku_p_grp, 0.175000 empathy_rate = rh_n_grp, 0 empathy_rate = rh_p_grp, 0 empathy_rate = co_shi_grp, 0.250000 empathy_rate = co_khc_grp, 0 empathy_rate = co_kt_grp, 0.350000 empathy_rate = br_m_grp, 0 empathy_rate = co_me_grp, 0 empathy_rate = co_be_grp, 0 empathy_rate = co_rs_grp, 0 empathy_rate = co_vr_grp, 0 empathy_rate = co_ni_grp, 0 empathy_rate = rh_m_grp, -0.300000 empathy_rate = co_ti_grp, 0 empathy_rate = co_ic_grp, 0 empathy_rate = co_ss_grp, 0 empathy_rate = co_hsp_grp, 0 empathy_rate = co_alg_grp, 0 empathy_rate = co_os_grp, 0.100000 empathy_rate = co_nws_grp, 0 empathy_rate = fc_c_grp, -0.250000 empathy_rate = fc_ou_grp, -0.300000 empathy_rate = fc_rh_grp, -0.100000 empathy_rate = fc_bd_grp, 0.050000 empathy_rate = fc_j_grp, 0 empathy_rate = fc_h_grp, -0.100000 empathy_rate = fc_m_grp, 0 empathy_rate = fc_x_grp, 0 empathy_rate = fc_b_grp, 0.050000 empathy_rate = fc_g_grp, 0 empathy_rate = fc_lh_grp, 0 empathy_rate = fc_u_grp, -0.100000 empathy_rate = fc_gc_grp, 0.100000 empathy_rate = fc_lwb_grp, -0.050000 empathy_rate = fc_fa_grp, 0.100000 empathy_rate = fc_lr_grp, 0 empathy_rate = fc_or_grp, 0 empathy_rate = fc_uk_grp, 0 empathy_rate = fc_n_grp, 0 empathy_rate = fc_ln_grp, 0 empathy_rate = fc_kn_grp, 0 empathy_rate = fc_rn_grp, 0 empathy_rate = fc_ouk_grp, 0 empathy_rate = fc_q_grp, 0 empathy_rate = fc_f_grp, 0 empathy_rate = gd_im_grp, 0 empathy_rate = gd_z_grp, 0.100000 empathy_rate = gd_bh_grp, 0

    old code = empathy_rate = li_n_grp, 0
    new code = empathy_rate = li_n_grp, -350000

  • Ship seen on landing

    Locked
    8
    0 Votes
    8 Posts
    8k Views

    Yes that was the problem, it works perfectly now. Thank You Bejay 🙂

  • 2 Base questions

    Locked
    9
    0 Votes
    9 Posts
    10k Views

    Thanks, i can use all the help i can get on this. right now im about to pull my hair out 🙂

  • A way 2 unlock existing jg/jhs

    Locked
    8
    0 Votes
    8 Posts
    9k Views

    Basically, you need to fix initialworld.ini and mpnewcharacter.fl to remove the locked gates. Then, you either:
    -Wipe all characters on the server
    -Use Lancer Solurus’ FL Player Cleaner

    Otherwise, any character created before the fix was applied will still have the gates locked.

  • Space Station Music

    Locked
    6
    0 Votes
    6 Posts
    7k Views

    Oh, Thank You very much 😄

  • Question about creating systems.

    Locked
    13
    0 Votes
    13 Posts
    10k Views

    You zip the folder up, rename it as a “.flmod” (change the .zip) and then upload it wherever you want (on here if you want!).

  • Ammo usage

    Locked
    2
    0 Votes
    2 Posts
    5k Views

    I had a similar idea a while back, but instead of ammo added to the guns I was going to set the wep to draw 1 point of power per shot

    and set the reactor to 0 regen. then set all other equipment to use 0 power. that way you can easily set ammo to whatever you like.

    when u run out of power(ammo) all you have to do is dock with a base to reload for free 🙂

  • Help with new faction

    Locked
    5
    0 Votes
    5 Posts
    6k Views

    o i fixed it on my own…btw i ALWAYS forget posting the CODES!!!

    lol sry ::)

  • Engine Errors??????

    Locked
    6
    0 Votes
    6 Posts
    7k Views

    **I recognise that error list from my error checker, what it means is the number on the left is the number of exhaust nozzles in the shiparch entry and the second number is how many that is in the actual CMP file.

    I added the extra engines on all of those ships, the only one I noticed it having an effect on was the Liberty Battleship. It created several smaller flames mixed in with the big flame. You can of course change the flame FX to what you want it to be.

    And no, you do not have to add them but it will get rid of the errors. That feature was added since I have over 450 ships I didn’t want to have to hunt down all of them that had missing flames.

    Almost forgot, I saw several with more exhausts than the CMP has, you do need to fix those. You will get random crashes if you don’t.**

  • Planet Archetypes…?

    Locked
    5
    0 Votes
    5 Posts
    7k Views

    for sure the spelling mistake makes you crash (experienced some of them myself)

    In the top code your call for the archetype “planet_greenwater_4000” in the SolarArch you defined “planet_green_water_4000”

  • Unknown System - Ioncross

    Locked
    3
    0 Votes
    3 Posts
    6k Views

    @FriendlyFire:

    Maybe look into your GAMEDATA files and update them?

    Thanks FF they are all updated, there seems to be no obvious rationale why this is occuring, it isn’t even the modded new systems it is a mixture of vanilla and modded ones that have been added over a number of versions.

    Addition: After posting this I breifly switched off the anti-cheat, problem goes 🙂 Now to investigate why? 🙂 😞

  • Question about Weapon Types and Mines

    Locked
    3
    0 Votes
    3 Posts
    5k Views

    I’ve already done that, and just forgot to mention it in my original post. Sorry.

    My question was will it work with mines? I know the weapon_type = works with energy weapons and ?missiles? But I’ve tried putting it in the [mine] entry without any luck. Further, I’ve gone over my code to make sure I haven’t accidentally spelled something wrong, which I haven’t. So I"m going to go and test some more and see for sure either way.

    Thanks for the attempted help though,
    Avenger

    EDIT: I’ve tried out the weapon_type line in both the [explosion] and [mine] entries without and luck.

  • Clarification Needed: NPC Loot Drops

    Locked
    3
    0 Votes
    3 Posts
    7k Views

    Sorry mate, im not 100% sure myself but i think thats correct. Npcs will usually drop whatever you equip them with in the load out as well.

    Hopefully someone else can confirm this 😉