New faction - no show up
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[code][Group] nickname = fc_or2_grp ids_name = 207020 ids_info = 130179 ids_short_name = 207021 rep = 0, li_n_grp rep = 0, li_lsf_grp rep = 0, li_p_grp rep = 0, br_n_grp rep = 0, br_p_grp rep = 0, ku_n_grp rep = 0, ku_p_grp rep = 0, rh_n_grp rep = 0, rh_p_grp rep = 0, co_alg_grp rep = 0, co_be_grp rep = 0, br_m_grp rep = 0, co_nws_grp rep = 0, co_hsp_grp rep = 0, co_ic_grp rep = 0, co_khc_grp rep = 0, co_kt_grp rep = 0, rh_m_grp rep = 0, co_me_grp rep = 0, co_ni_grp rep = 0, co_os_grp rep = 0, co_rs_grp rep = 0, co_shi_grp rep = 0, co_ss_grp rep = 0, co_ti_grp rep = 0, co_vr_grp rep = 0, fc_bd_grp rep = 0, fc_b_grp rep = 0, fc_c_grp rep = 0, fc_fa_grp rep = 0, fc_g_grp rep = 0, fc_gc_grp rep = 0, fc_h_grp rep = 0, fc_j_grp rep = 0, fc_lh_grp rep = 0, fc_lr_grp rep = 0, fc_lwb_grp rep = 0, fc_m_grp rep = 0, fc_ou_grp rep = 0, fc_rh_grp rep = 0, fc_or_grp rep = 0, fc_u_grp rep = 0, fc_x_grp rep = 0, gd_gm_grp rep = 0, fc_uk_grp rep = -0.91, fc_n_grp rep = 0, fc_ln_grp rep = 0, fc_kn_grp rep = 0, fc_rn_grp rep = 0, fc_ouk_grp rep = 0, fc_q_grp rep = 0, fc_f_grp rep = 0, gd_im_grp rep = 0, gd_z_grp rep = 0, gd_bh_grp rep = 0.91, fc_or2_grp[/code] [code][RepChangeEffects] group = fc_or2_grp event = object_destruction, -0.080000 event = random_mission_success, 0.085900 event = random_mission_failure, -0.020000 event = random_mission_abortion, -0.020000 empathy_rate = li_n_grp, 0 empathy_rate = li_lsf_grp, 0 empathy_rate = li_p_grp, 0 empathy_rate = br_n_grp, 0 empathy_rate = br_p_grp, 0 empathy_rate = ku_n_grp, 0 empathy_rate = ku_p_grp, 0 empathy_rate = rh_n_grp, 0 empathy_rate = rh_p_grp, 0 empathy_rate = co_shi_grp, 0 empathy_rate = co_khc_grp, 0 empathy_rate = co_kt_grp, 0 empathy_rate = br_m_grp, 0 empathy_rate = co_me_grp, 0 empathy_rate = co_be_grp, 0 empathy_rate = co_rs_grp, 0 empathy_rate = co_vr_grp, 0 empathy_rate = co_ni_grp, 0 empathy_rate = rh_m_grp, 0 empathy_rate = co_ti_grp, 0 empathy_rate = co_ic_grp, 0 empathy_rate = co_hsp_grp, 0 empathy_rate = co_alg_grp, 0 empathy_rate = co_os_grp, 0 empathy_rate = co_nws_grp, 0 empathy_rate = fc_c_grp, 0 empathy_rate = fc_ou_grp, 0 empathy_rate = fc_rh_grp, 0 empathy_rate = fc_bd_grp, 0 empathy_rate = fc_j_grp, 0 empathy_rate = fc_h_grp, 0 empathy_rate = fc_m_grp, 0 empathy_rate = fc_x_grp, 0 empathy_rate = fc_b_grp, 0 empathy_rate = fc_g_grp, 0 empathy_rate = fc_lh_grp, 0 empathy_rate = fc_u_grp, 0 empathy_rate = fc_gc_grp, 0 empathy_rate = fc_lwb_grp, 0 empathy_rate = fc_fa_grp, 0 empathy_rate = fc_lr_grp, 0 empathy_rate = fc_or_grp, 0 empathy_rate = gd_gm_grp, 0 empathy_rate = fc_uk_grp, 0 empathy_rate = fc_n_grp, -0.250000 empathy_rate = fc_ln_grp, 0 empathy_rate = fc_kn_grp, 0 empathy_rate = fc_rn_grp, 0 empathy_rate = fc_h2_grp, 0 empathy_rate = fc_ouk_grp, 0 empathy_rate = fc_q_grp, 0 empathy_rate = fc_f_grp, 0 empathy_rate = gd_im_grp, 0 empathy_rate = gd_z_grp, 0 empathy_rate = gd_bh_grp, 0[/code] [code][Loadout] nickname = fc_or2_loadout archetype = xwing equip = ge_oe_engine_01 equip = order_shield2, HpShield01 equip = infinite_power equip = ge_s_scanner_02 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = armor_scale_0 equip = order_gun, HpWeapon01 equip = order_gun, HpWeapon02 equip = order_gun, HpWeapon03 equip = order_gun, HpWeapon04 equip = torpedo01_mark01, HpTorpedo01 cargo = torpedo01_mark01_ammo, 30 equip = torpedo01_mark01, HpTorpedo02 cargo = torpedo01_mark01_ammo, 30 equip = ge_s_cm_01, HpCM01 cargo = ge_s_cm_01_ammo, 30 equip = LargeWhiteSpecial, HpHeadlight01 equip = SlowSmallGreen, HpRunningLight01 equip = SlowSmallGreen, HpRunningLight02 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = contrail01, HpContrail03 equip = contrail01, HpContrail04 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02[/code] [code][NPCShipArch] nickname = fc_or2_xwing_d18-d19 loadout = gd_order_loadout level = d19 ship_archetype = xwing pilot = pilot_police_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d18, d19[/code] [code][FactionProps] affiliation = fc_or2_grp legality = lawful nickname_plurality = singular msg_id_prefix = gcs_refer_faction_fc_or jump_preference = any npc_ship = fc_or2_xwing_d18-d19 voice = pilot_f_ill_m01 voice = pilot_f_ill_m02 mc_costume = mc_fc space_costume = pi_pirate1_head, pi_orillion_body, comm_br_guard space_costume = pi_pirate4_head, pi_orillion_body, comm_rh_alaric space_costume = sh_male4_head, pi_orillion_body, comm_br_guard space_costume = ge_male2_head, pi_orillion_body, comm_rh_alaric space_costume = ge_male4_head, pi_orillion_body, comm_br_guard space_costume = ge_male1_head, pi_orillion_body, comm_rh_alaric firstname_male = 226608, 226741 lastname = 227008, 227307 rank_desig = 197128, 197129, 197130, 10, 15 formation_desig = 197808, 197820 scan_for_cargo = commodity_alien_artifacts, 1 scan_for_cargo = commodity_cardamine, 2 scan_announce = false scan_chance = 0.400000 formation = fighters, fighter_basic[/code] whats the prob??? heres the error logs: server errors [code]E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[0x8000bec6] not supported/equippable! E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143801222) failed E:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(BB629986) E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2606949766) failed E:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(9B62E586)[/code] client errors [code]E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[0x8000bec6] not supported/equippable! E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143801222) failed E:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(BB629986) E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2606949766) failed E:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(9B62E586) E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143823750) failed E:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(BB62F186) E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143801222) failed E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2606949766) failed E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143823750) failed E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143801222) failed E:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(BB629986) E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2606949766) failed E:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(9B62E586) E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143823750) failed E:\FL\Scratch\Source\Common\CEqObj.cpp(295) : *** WARNING: Object(0xa56c710f) missing equipment archetype(BB62F186) E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143801222) failed E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2606949766) failed E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3143823750) failed E:\FL\Scratch\libs\include\IMaterialImpl.h(575) : NOTICE:General:texture verify failed: nomad surface: NomadRGB1_NomadAlpha1 E:\FL\Scratch\libs\include\IMaterialImpl.h(575) : NOTICE:General:texture verify failed: nomad surface: NomadRGB1_NomadAlpha1 E:\FL\Scratch\Source\Client\space\space.cpp(382) : *** WARNING: Unknown camera type? (ChaseCamera) [/code]
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Can we have the spawn codes too?… (The zones)
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here ya go:
[zone] nickname = Zone_Li01_001_Planet_Li01_01 pos = -33020, 0, -27925 rotate = 0, 104, 0 shape = SPHERE size = 7000 comment = Manhattan sort = 1 toughness = 1 density = 12 repop_time = 10 max_battle_size = 8 pop_type = li_p_grp, fc_or2_grp, base_cluster_law relief_time = 10 density_restriction = 4, unlawfuls population_additive = false faction_weight = li_p_grp, 20 faction_weight = fc_or2_grp, 1 faction_weight = gd_bh_grp, 20 faction_weight = co_hsp_grp, 1 faction_weight = co_me_grp, 1 faction_weight = co_ss_grp, 1 faction_weight = co_vr_grp, 1 faction_weight = co_be_grp, 1 faction_weight = co_kt_grp, 1 faction_weight = co_nws_grp, 1 faction_weight = co_ni_grp, 1 faction_weight = co_rs_grp, 1 faction_weight = co_shi_grp, 1 faction_weight = co_os_grp, 20 encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 faction = fc_or2_grp, 0.800000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000
ive only added them 2 li01 aka new york so far
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encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
faction = fc_or2_grp, 0.800000All the faction lines must add up to 1.0 (100%) for each encounter line. Try changing that.
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Tried using a vanilla ship and loadout instead of those custom things?
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Haha! Didn’t notice that one… Probably is it ;D
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DAMN I FEEL STUPID!!! lol
nope…i added a second area defend```
encounter = area_defend, 19, 0.070000
faction = fc_or2_grp, 1.000000
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
faction = fc_or2_grp, 1.000000
faction = li_n_grp, 0.800000 -
I noticed you have:
[Loadout]
nickname = fc_or2_loadout
archetype = xwing
equip = ge_oe_engine_01
equip = order_shield2, HpShield01
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_0
equip = order_gun, HpWeapon01
equip = order_gun, HpWeapon02
equip = order_gun, HpWeapon03
equip = order_gun, HpWeapon04
equip = torpedo01_mark01, HpTorpedo01
cargo = torpedo01_mark01_ammo, 30
equip = torpedo01_mark01, HpTorpedo02
cargo = torpedo01_mark01_ammo, 30
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 30
equip = LargeWhiteSpecial, HpHeadlight01
equip = SlowSmallGreen, HpRunningLight01
equip = SlowSmallGreen, HpRunningLight02
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = contrail01, HpContrail04
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02and in npc_ships.ini you define a ship with another loadout.
NPCShipArch]
nickname = fc_or2_xwing_d18-d19
loadout = gd_order_loadout
level = d19
ship_archetype = xwing
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18, d19So your ship in the encounter lacks a proper loadout and so doesn’t appear. So either change the nickname in loadouts.ini to gd_order_loadout or in npcships.ini to fc_or2_loadout
The other problem is, in the area_defend.ini the procedure calls for:
[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = defend_leader_job
make_class = wanderer
ship_by_class = 4, 4, sc_fighters, -1
pilot_job = defend_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = no
zone_creation_distance = 0
times_to_create = infinite[Creation]
permutation = 0, 3This means, the formation is created of one fighter at the encounter level (the one you define in the line: encounter = area_defend, 1, 0.070000)
and four fighters at a level -1, that means a level below the encounter level. As you have only one fighter level defined, they won’t show up. Try customizing the encounter by making some sort of area_defend_custom.ini and copy the stats deleting the -1.Example:
[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = defend_leader_job
make_class = wanderer
ship_by_class = 3, 3, sc_fighters
pilot_job = defend_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all
allow_simultaneous_creation = no
zone_creation_distance = 0
times_to_create = infinite[Creation]
This one will create a four-ship patrol defending this area.
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still got a prob!
faction_weight = li_p_grp, 20 faction_weight = fc_or2_grp, 20 faction_weight = li_n_grp, 1 faction_weight = gd_bh_grp, 20 faction_weight = co_hsp_grp, 1 faction_weight = co_me_grp, 1 faction_weight = co_ss_grp, 1 faction_weight = co_vr_grp, 1 faction_weight = co_be_grp, 1 faction_weight = co_kt_grp, 1 faction_weight = co_nws_grp, 1 faction_weight = co_ni_grp, 1 faction_weight = co_rs_grp, 1 faction_weight = co_shi_grp, 1 faction_weight = co_os_grp, 20 encounter = area_defend_custom, 19, 0.070000 faction = fc_or2_grp, 1.000000 encounter = area_defend, 1, 0.070000