Any error at all here?
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ive tried everything 2 make the faction work
im using FL SDK 1,5
heres the mod
the jumpgate 2 the test system is rigth outside manhattan
heres the link http://two.xthost.info/Wolfie/Mods/WAHA.flmod
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i see you use a single DLL for names etc.
Ok, add that to your freelancer.ini like this:
freelancer.ini is located in the EXE folder of your freelancer directory.go to the section [Resources]
Add this line: DLL = roflcopter.dll at the bottom of that section.
Make sure that roflcopter is in the EXE directory.
Without this name resource file your client or server isn’t able to determin wich ID is connected to wich name.Good luck with it.
P.S.
Also your initialworld.ini does contain a section of “ar_ap_grp” but i don’t know if your thinking of adding more factions to that system you might be bettter of to add that faction to other factions as well. -
::) Wolfie have you even bothered to read any of the faction tutorials, as you haven’t coded your faction into the game.
@Wolfeh, SDK 1.5 is more stable than 1.3, I’ve used it since it was released without any problems and recommend it over 1.3 to everyone, Â although I’ve altered my copy of 1.5 to make it even more stable Â
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look at factionprop.ini in \DATA\Missions
You don’t have any NPC ships defined there for you faction.
The definitions in there you can find in : \DATA\Missions\npcships.iniAnd the links made to the loadouts in that file are in: \DATA\SHIPS\loadouts.ini
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::) Wolfie have you even bothered to read any of the faction tutorials, as you haven’t coded your faction into the game.
@Wolfeh, SDK 1.5 is more stable than 1.3, I’ve used it since it was released without any problems and recommend it over 1.3 to everyone, although I’ve altered my copy of 1.5 to make it even more stable
Bejaymac - Laughs at it your in-stabilities
XD and i believe the tutorial is over >>>> here
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Open the initialworld.ini, this is what you have at the end of the li_n_grp section.
rep = 0.65, fc_kn_grp rep = 0.65, fc_rn_grp rep = 0, fc_ouk_grp rep = 0, fc_q_grp rep = 0, fc_f_grp rep = 0, gd_im_grp rep = 0, gd_z_grp rep = 0, gd_bh_grp [Group] nickname = li_lsf_grp ids_name = 196847 ids_info = 66202 ids_short_name = 196896 rep = 0.91, li_n_grp rep = 0.91, li_lsf_grp rep = 0.91, li_p_grp rep = 0.65, br_n_grp rep = 0.65, br_p_grp rep = 0.65, ku_n_grp rep = 0, ku_p_grp rep = 0.65, rh_n_grp rep = 0, rh_p_grp ```What you should have is this,
rep = 0.65, fc_kn_grp
rep = 0.65, fc_rn_grp
rep = 0, fc_ouk_grp
rep = 0, fc_q_grp
rep = 0, fc_f_grp
rep = 0, gd_im_grp
rep = 0, gd_z_grp
rep = 0, gd_bh_grp
rep = 0, ar_ap_grp <<---- Ahem[Group]
nickname = li_lsf_grp
ids_name = 196847
ids_info = 66202
ids_short_name = 196896
rep = 0.91, li_n_grp
rep = 0.91, li_lsf_grp
rep = 0.91, li_p_grp
rep = 0.65, br_n_grp
rep = 0.65, br_p_grp
rep = 0.65, ku_n_grp
rep = 0, ku_p_grp
rep = 0.65, rh_n_grp
rep = 0, rh_p_grpThis is the end of your new factions section,
rep = 0, gd_gm_grp
rep = 0, fc_uk_grp
rep = 0, fc_n_grp
rep = 0, fc_ln_grp
rep = 0, fc_kn_grp
rep = 0, fc_rn_grp
rep = 0, fc_ouk_grp
rep = 0, fc_q_grp
rep = 0, fc_f_grp
rep = 0, gd_im_grp
rep = 0, gd_z_grp
rep = 0, gd_bh_grp
rep = 0.91, fc_or2_grprep = 0, gd_gm_grp
rep = 0, fc_uk_grp
rep = 0, fc_n_grp
rep = 0, fc_ln_grp
rep = 0, fc_kn_grp
rep = 0, fc_rn_grp
rep = 0, fc_ouk_grp
rep = 0, fc_q_grp
rep = 0, fc_f_grp
rep = 0, gd_im_grp
rep = 0, gd_z_grp
rep = 0, gd_bh_grp
rep = 0.91, ar_ap_grpYou also need to do that to the empathy.ini change you factions section from this
[RepChangeEffects]
group = ar_ap_grp
event = object_destruction, -0.030000
event = random_mission_success, 0.085900
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_lsf_grp, 0
empathy_rate = li_p_grp, 0
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0[RepChangeEffects]
group = ar_ap_grp
event = object_destruction, -0.030000
event = random_mission_success, 0.085900
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_n_grp, 0 <<-- Ahem
empathy_rate = li_lsf_grp, 0
empathy_rate = li_p_grp, 0
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0 -
nicely done bj
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not finished yet I’ve had to dig out some of my stuff to check if it works.
They still wont appear for you, but a quick alteration to the zones and the faction_prop.ini will sort that.
You only have “npc_ship = li_p_li_fighter_d3” listed for them in the faction_prop.ini, this restricts them to lvl 3 zones, I add the other two npc_ship entries for the li_p_grp to fix that.
I also changed the percentage in the two zones to give them more change to appear.
[Zone] nickname = Zone_BR07_pop_ambient_01 pos = 0, 0, -394 rotate = 0, 0, 0 shape = SPHERE size = 95463 comment = Ambient Pop sort = 4 toughness = 3 density = 3 repop_time = 5 max_battle_size = 4 pop_type = Background relief_time = 25 faction_weight = ar_ap_grp, 1 encounter = area_assault, 4, 0.100000 faction = ar_ap_grp, 1.000000 ```was changed to``` [Zone] nickname = Zone_BR07_pop_ambient_01 pos = 0, 0, -394 rotate = 0, 0, 0 shape = SPHERE size = 95463 comment = Ambient Pop sort = 4 toughness = 3 density = 3 repop_time = 5 max_battle_size = 4 pop_type = Background relief_time = 25 faction_weight = ar_ap_grp, 20 <<-- Ahem encounter = area_assault, 4, 1.000000 <<--Ditto faction = ar_ap_grp, 1.000000 ```End result is this [![](http://i22.photobucket.com/albums/b302/Bejaymac/th_screen9.jpg)](http://i22.photobucket.com/albums/b302/Bejaymac/screen9.jpg)
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typo’s gotta love them