Drag Modifier is such a drag
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I’ve been playing around with the drag_modifier in zones (as can be found in Tau-23), and I’ve come across two annoyances:
1.) drag_modifier does jack squat unless you have an interference in the zone as well. Just remove the interference from Zone_Bw08_asteroid_field and POOF! Away goes the drag. This is kinda annoying when you want to create a nebula with just an increased drag. Fortunately, this isn’t quite as bad as the next one.
2.) drag_modifier slows you down when using normal engines and thrusters, but it doesn’t slow you down when using cruise engines. This wouldn’t be so bad if it weren’t for one fact: not only does the drag_modifier not slow you down in cruise, it actually speeds you up! In my mod, the normal cruise speed has been raised to 400 (chalk it up to advances in engine tech), and as a test, I used:
drag_modifier = 21.05
Using normal engines, I was moving at a speed of about 7; using thrusters, I moved at about 17. While in cruise, I was going over 700! I can maybe get why the drag_modifier doesn’t slow you down in cruise, but why the **** would it speed you up?!
This is something that I think is just wrong with the EXE (although I could be wrong), and as such the man to fix the problem would be adoxa. But I’m not sure if he’s still around, or if he’s moved onto greener pastures, since I’ve been gone for the better part of a year myself. So are there any reasonable ideas on how to fix these two problems?
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I did a quick search and found these: Offset request - unlink drag_modifier and interference
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=24359#forumpost24359 -
Hmmm. That’s interesting.
The second link does in fact solve the problem of cruise speeds in areas with a drag_modifier.
The first link, however, does not solve the problem of interference. I’ll make a post in that thread, as I think it’s a bit more salient.
Thanks Alex.