New animation
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The Starflier has this as well, the wings will fold out when launching. It is in the animation section of the CMP.
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It only seems to work on the smallest stations.
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Oops, my bad then, I know its one of the light fighters that has it, I flew out of the station in Dresden and the wings folded out. It was over a year ago, guess that memory got overwritten
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There are only 2 ships with a wing animation, they are -
br_elite - Sc_extend wing
rh_elite - Sc_extend wingMost vanilla player flyable ships have a baydoor animation, the five BIG capships have a docking bay animation, of the smaller capships only the li_cruiser has an animation node, and that’s for the recoil from it’s main gun. There are a couple of baydoor/docking bay animations in the utility ships, along with one or two special animations for clamps, drill arms etc.
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no…the defender got it too…just need 2 find it
here ya go:
http://www.youtube.com/watch?v=S3opK9ukMe0
u see? the defender got them
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Wolfie I’ve been through every CMP & 3DB in the game studying the animation in an attempt at making my own, believe me when I say that the defender (li_elite) only has baydoor animation in the CMP.
Just out of interest, is that video one of the early (pre beta) promo vids
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Definately beta. For a start the Omega 13 system is in the video which wasn’t used, some of the other nebulas don’t exist and that planet texture is also not used that you can see. The depot model still has letters on it as well. Planetscape backgrounds were different, and wtf is with the FL disco? I don’t even think Juni was Juni back then either. Shame they removed some of the good stuff and left us with half a game, but there you go
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well ive a basic idea of how it does work…. i cant go into details as i never did it before and dont have the time to do tests atm
but from what i see the animations are pretty simple
via UTF you can definy which objects should interact
parent = root
child = component
for every wing you have 2 nodes which describe their starting state and the end state
so in the end you need to create a ship with 2 components and 4 animation nodesanimations are being run in a simple way by setting different coodinates describing which “path” the animation should go
to draw a simple picture of how it does/might work:
take 2 needles… stick them in a piece of wood… connect them with a cord… and now take one needle and stick it into a different place on the wood
et voila an animation -> the cord was your moving component (wing)hope you get the picture… thats how animations work
simple, effective, not that much time consuming, a bit primitive (imho)