Okok…FLSpew
Locked
Conventional Modding
-
what does it mean?
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General:DACOM: initialize: dllpath: 'D:\Games\Freelancer\EXE\' C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General:DACOM: initialize: Loading DLL's from [Libraries] group. C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\ReadFile.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\x86math.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\EngBase.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\system.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\RP8.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\SoundStreamer.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\SoundManager.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\Deformable2.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\Thorn.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\Shading.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\RendComp.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\alchemy.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\ximage.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\flmaterials.dll' [1.0.11] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\libcurl.dll' [0.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\gls_workaround.dll' [0.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'VMeshLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundManager' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundStreamer' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialAnimation' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialBatcher' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'Alchemy' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'FxRuntime' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:EcEtOcOt:DcDtOcOt C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:DcDtEcEt:DcDtEt C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*:DcDt C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*2side:DcDtTwo C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^detailmap_.*:BtDetailMapMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_material$:NebulaTwo C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_energy$:NebulaTwo C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^nomad.*$:NomadMaterialNoBendy C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^n-texture.*$:NomadMaterialNoBendy C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^ui_.*:HUDIconMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^exclusion_.*:ExclusionZoneMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^c_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^cv_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^b_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^k_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^l_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^r_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^planet.*_glass$:GFGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^bw_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^o_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^anim_hud.*$:HUDAnimMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^sea_anim.*$:PlanetWaterMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^null$:NullMaterial C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2976) : NOTICE:General:SoundMgr:2D HW requested and ENABLED with 63 HW buffers available. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2981) : NOTICE:General:SoundMgr:3D HW requested and ENABLED with 63 3D HW buffers available. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2986) : NOTICE:General:SoundMgr:Transfer of HW buffers to SW while playing NOT allowed. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2988) : NOTICE:General:SoundMgr:Transfer of SW buffers to HW while playing NOT allowed. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2997) : NOTICE:General:SoundMgr:Using Light Algorithm for DSound3D SW buffers. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014) : NOTICE:General:SoundMgr:Using Right Handed Coordinates. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3018) : NOTICE:General:SoundMgr:Forcing all 2D buffers to SW. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3038) : NOTICE:General:SoundMgr:EAX DISABLED. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3040) : NOTICE:General:SoundMgr:Max channels set to 24. C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Deformable' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'FLAppearance' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'VMeshWire' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^eye*:EyeMaterial C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia **UNIDENTIFIED** C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(4819) : WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia **UNIDENTIFIED** C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\LoginMgr.cpp(351) : NOTICE:General:Starting single player game. E:\FL\Scratch\Source\Server\PlayerDB.cpp(1124) : *** WARNING: Failed to load saved game C:\Documents and Settings\fgfsdgf\Mine dokumenter\My Games\Freelancer\Accts\SinglePlayer\DataStorm.fl E:\FL\Scratch\Source\Client\Gf\LocationController.cpp(1029) : *** WARNING: Failed to get start location E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(FP7_system) E:\FL\Scratch\Source\Client\space\space.cpp(382) : *** WARNING: Unknown camera type? (ChaseCamera) E:\FL\Scratch\Source\Server\space\StarSys.cpp(774) : *** WARNING: StarSystem::exit(): CLI(1) System(FP7_system) E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2795565957) failed E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2795565957) failed E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2795565957) failed E:\FL\Scratch\Source\Common\CEqObj.cpp(454) : *** WARNING: alloc_equip: Archetype[0x8000bec6] not supported/equippable! E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2795565957) failed
[Ship] ids_name = 237032 ids_info = 66566 nickname = li_dreadnought_2 LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Libb type = FREIGHTER DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 100000.000000 linear_drag = 1.000000 hold_size = 10730.179688 fuse = l_dreadnought_fuse, 0.500000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 17325 hit_pts = 69300 cockpit = cockpits\nomad\no_battleship.ini explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000 angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000 rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000 nudge_force = 3000000.000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 camera_offset = 200, 800 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 50 camera_vertical_turn_down_angle = 0 camera_turn_look_ahead_slerp_amount = 0.500000 hp_type = hp_turret_special_10, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_LM_03, HpTurret_LM_04, HpTurret_L3_01, HpTurret_L4_05, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_02, HpTurret_L4_07, HpTurret_LT_01, HpTurret_L4_06 hp_type = hp_turret_special_9, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_LM_03, HpTurret_LM_04, HpTurret_L3_01, HpTurret_L4_05, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_02, HpTurret_L4_07, HpTurret_LT_01, HpTurret_L4_06 hp_type = hp_turret_special_8, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_LM_03, HpTurret_LM_04, HpTurret_L3_01, HpTurret_L4_05, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_02, HpTurret_L4_07, HpTurret_LT_01, HpTurret_L4_06 hp_type = hp_turret_special_7, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_LM_03, HpTurret_LM_04, HpTurret_L3_01, HpTurret_L4_05, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_02, HpTurret_L4_07, HpTurret_LT_01, HpTurret_L4_06 hp_type = hp_turret_special_6, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_LM_03, HpTurret_LM_04, HpTurret_L3_01, HpTurret_L4_05, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_02, HpTurret_L4_07, HpTurret_LT_01, HpTurret_L4_06 hp_type = hp_turret_special_5, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_LM_03, HpTurret_LM_04, HpTurret_L3_01, HpTurret_L4_05, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_02, HpTurret_L4_07, HpTurret_LT_01, HpTurret_L4_06 hp_type = hp_turret_special_4, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_LM_03, HpTurret_LM_04, HpTurret_L3_01, HpTurret_L4_05, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_02, HpTurret_L4_07, HpTurret_LT_01, HpTurret_L4_06 hp_type = hp_turret_special_3, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_LM_03, HpTurret_LM_04, HpTurret_L3_01, HpTurret_L4_05, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_02, HpTurret_L4_07, HpTurret_LT_01, HpTurret_L4_06 hp_type = hp_turret_special_2, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_LM_03, HpTurret_LM_04, HpTurret_L3_01, HpTurret_L4_05, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_02, HpTurret_L4_07, HpTurret_LT_01, HpTurret_L4_06 hp_type = hp_turret_special_1, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_LM_03, HpTurret_LM_04, HpTurret_L3_01, HpTurret_L4_05, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LT_02, HpTurret_L4_07, HpTurret_LT_01, HpTurret_L4_06
its a flyable Liberty dready it crashes on
-
You might want to check the loadout in goods.ini to make sure you don’t have a non-existant piece of equipment being added to it. You can create a hash list using the Player Cleaner or the CRC Calc program and see if those hash codes even exist.