"You Fled the Battle " Bug Fix.
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Hi Freelancers everywhere,
For those of you who may be enjoying the excellent Rebalance Mod 3.56, you may have encountered the frustratingly annoying mission failure “You fled the battle area” when trying to defend Pueblo station (mission #2). arrrggh!! Well no more.
Here are my mission 2.ini file corrections for that all non-programmers and FL addicts alike can do.
dont forget to backup a copy on your desktop!!!(as if you wouldnt)(copy of message to Rebalance Mod developer posted on Mod DB)
Hello Tanjitsu,Your fantastic mod has been enjoyed by so many, I’d thought I could give back by trying to help others resolve the “you fled battle area” bug during the defending of Pueblo station mission.
User RyunosukeKnT posted a possible fix on the forum but I couldn’t find the trigger [Trigger]nickname=ashcroft_timer_fail system=Li03 Cnd_Timer=600 (note that this number was 60) Act_ChangeState=FAIL,22360 he was refering to, so I did some edit-test-trialling of my own.If its alright with you I’d like to post what changes I made to the Mission 2.ini file to correct it, to the forum so others can continue to enjoy your mod!
Here were my adjustments….find the following files…
C:\Program Files\Microsoft Games\Freelancer\data\DATA\Missions\M02 (.ini)
and
C:\Program Files\Microsoft Games\Freelancer\exe\DATA\Missions\M02 (.ini)Right click each, open with….Notepad.
In both scroll down and find the following triggers and edit the following changes (highlighted in bold green);[Trigger]
nickname = dst_trig
system = Li03
Cnd_DistVec = inside, Player, 6311, 600, 81989, 2000
Act_ActTrig = king_scanned[Trigger]
nickname = begin_checker
system = Li03
Cnd_CommComplete = DX_m02_0290_KING
Act_ActTrig = timer_checker
Act_ActTrig = complain_timer[Trigger]
nickname = timer_checker
system = Li03
Cnd_DistVec = inside, Player, 6311, 600, 81989, 5000
Act_DeactTrig = complain_timer
Act_DeactTrig = failure_timer[Trigger]
nickname = complain_timer
system = Li03
Cnd_Timer = 300 (not sure if this actually affected the bug, but since changing it, the mission worked so I left it)
Act_SendComm = King, Player, DX_M02_0291_KING
Act_ActTrig = failure_timer[Trigger]
nickname = failure_timer
system = Li03
Cnd_Timer = 600 (not sure if this actually affected the bug, but since changing it, the mission worked so I left it)
Act_ChangeState = FAIL, 23960Cheers
Dagoelius.