Freelancer Remake! - Lets cut the crap
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not sure there are high experienced game developers around that can/want to spend their hours for free. also I dont trust to seperate dev servers that I cant see with my eyes due to my life experience.
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that is why a licence is created between the devs and also we are talking about a funded project, this is all just discussing it, IE if we can get funding will people put there time in to do it or even what would it cost for things to start
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@starworlds
“…a funded project…”
what kind of fund? who will fund it? and why? -
Lets say funding can be obtained, weather it be from donations or someone backing either way. But i can see this is going no where other then people trying to pick holes in it lol and now can see why no body has bothered before
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Pick holes in it?
Err. This isn’t how business works, sorry. What you do is plan out things like funding, scope, features, gameplay, team arrangement, required software, etc. before you start. Otherwise, all you end up with is broken promises, shattered egos and wasted time and money for everyone involved.
You can’t just barge in and say “hey guys I have no idea how to make a game but let’s do one anyway!”. If it were, everyone and their dog would be making games.
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at least I have project documentation already which I follow and which is a key in success development(sure was made before I started)
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Think you have the wrong end of the stick…
Im talking about doing all this as well, as in i have not got a idea ect how to start why dosnt the community get together and work on ideas then build up what they want in such a game and go from there. Yes its a long old process but thats the point. Sorry if i seemed angry or something was not trying to get across like that.
Now if a team got together then looked at all these issues and worked things out on what a plan should be then that is what could be done. Im not saying to get coding ect straight away as i no these things take alot of development time and that is what im asking. Would a team be prepared to get together to even talk about this, could it be done can people do it and can we all work through the issues that arise when doing such a task
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To be honest, a project like that is too big in scope for a any bunch of people that work on it in their free time.
If you are talking about dedicated game devs… yeah sure. The problem is, we dont really have dedicated, bored game devs around here that could commit the necessary amount of time
Your best bet is still a new engine that supports existing FL assets, which the community can then convert.
There are a few engine-remakes in progress (Galaxy Empire by Lance Solorus, the tech demo by massdriver, Why’s stuff in Unity, maybe Cannon is also working on something, etc…).
Personally, I think one of the best things would be a single patch for FL (i.e. what we’re doing with Freeworlds graphics-wise, and Discovery gameplay-wise like dynamic bases).
Of course a new engine would be great, but it will take an absurd amount of time and energy to replicate FL completely.
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I can say that my engine can be used with FL assets if write some sort of .ini converter in future.
P.S.
also check my youtube channel for nice volumetric nebulas Im working on:
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now you see that looks awsome! then lets look at it that way, no making new engines what could be done with what the community has currently produced ?