Shield Piercing
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He does, but Sumanuti has a point, when you enter a radiation area, it damages your hull, but not your shields…
So if you applied that idea to a weapon, you could create perhaps a weapon that hits a ship’s shields and damages them, whilst x% damages the hull due to radiation…
Not sure where the coding for radiation areas is though…
(p.s. Hi to old timers, seems I have once again returned… just cant give this game up )
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Yeah um, it’d be much more complicated to spawn a radiation zone at the point of impact than to just… code a small Hook plugin that damages the hull for a % of the damage received.
I don’t know of a plugin that does it, but it wouldn’t be too hard I think.
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If you take the hard approach, could think about using that “FX attached to weapon” trick that I saw Helloween post in Effects Showroom. Would make for a nice little radiation missile or something.
However FF is right, a hook would be far easier… if you can find someone.
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Explosions can deal damage, but they don’t bypass shields. Only radiation zones bypass shields, and they cannot be “spawned” by a gun. You’ll need FLHook either way, except spawning a zone is a hell of a lot more complicated and convoluted