Please help me to make the NoPvpTokens plugins
-
DeathKiller may you do also Bountyhunt from KosAcid - i see it works but not wants to show list of bounties when you enter /bountyhunt list or just /bountyhunt
-
BountyHunt is in Attached file. List is disabled by default. It can be enabled in settings - add “EnableList=yes” to [General] section.
-
Thx - the same as i have recompiled.
If i do for example:/bountyhunt tester3 100 100
then
/bountyhunt ```or``` /bountyhunt list ```- it gives nothing.
-
I thought you wanted to disable list. If you want to enable it, add EnableList=yes to [General] section in settings file.
-
Added EnableList=yes to [General] - no luck
-
Try this new version:
-
Nice work. TY 4 sharing.
I tried various plugins (converted ones, original KOSACID ones and
from the revision 195).Now i d run in various issues:
#1
Is there a special client DSACE.dll?
Loading the dsace.dll from the ver.1.0 pack of 1.6.0 crashes my FL at launch.#2
Is there any info, what the plugins- base.dll
- event.dll
- ahookext.dll
- conn.dll
do or how to use 'em and about the - ‘CharnameTag’
- ‘BlockedSystem’ (can be more than 1 system blocked?)
function of the playerctrl plugin?
#3
With the bountyhunt plugin, there seems to be a limited hunting time of 240 minutes.
Using more than this time, sets the hunting time to 30 minutes.
Might make sense, to set the time to max, if it is blasted.Also I d expect, that the ‘autobountyhunt’ would set random bounties.
This seems not to work.#4
Would be cool and make me happy,
if anyone would also recompile the- lzcompat.dll (needed to use CheatersDeath)
- docktag.dll
plugins.
PS.
/bountyhunt list works as soon as there is a bounty. -
1. Here is last version, it works. But if your game crashes at launch, you are probably using jflp.dll or another similar library. Try to put DSAce.dll at last place (after jflp.dll) in dacom.ini.
base.dll - Players can build stations.
event.dll - Events for players (NPC and Cargo)
ahookext.dll - base.dll, mobiledock.dll and other plugins need this library to work
conn.dll - Adds command which transfers players to/from Connecticut (Event system)3. Yes, you are right. Bountyhunt time is limited to 240 min, I can change it.
“autobountyhunt” value in settings is never used in plugin, so it’s not completed.4. Plugins are in Attached file.
-
TY
- that really helps.
- that really helps.
-
DeathKiller wrote:
Try this new version:issue hasn’t changed
still blank bounty hunt list, when there are bounties
I was also wondering if I could get it modified to allow a longer bounty time than 30 minutes. and that if a bounty is failed/time out the money doesn’t go the ship that is bountiedWe tried - for me still wont work too, well KosAcid appeared will try to catch him
-
This BountyHunt ported from https://skydrive.live.com/?cid=1105a8f9b697e3cc&id=1105A8F9B697E3CC!161
FLHook LC
-
One more question:
What libraries are need to run this FlHook?
Problem:
Runs fine @ my testserver.
Doesn’t load at the main server.
I d guess the VC2005 is missing.
But I am not really able to fool around
at the main server for testing purposes.
(KOSACID’s version runs fine
so VC10 libraries are there) -
It was compiled with Visual C++ 2008, try to download Visual C++ 2008 Redistributable: http://www.microsoft.com/en-us/download/details.aspx?id=5582
-
TY once more.
I ll try and keep you informed.PS. Installing this library did it.
-
I recompiled anticheat.dll and newer version of npcheal.dll
-
DeathKiller wrote:
Try this new version:May you can add this dll of src files for me?
I want to recompile it to my language.
Thanks for your help.
PS.I was download the VS2008 and try to recompile those plugins to my language, but I can’t open the vcxproj files, may you can give me those plugins of vcproj src files?
-
Source codes aren’t changed. I copied *.h and *.cpp files to condata plugin, compiled and renamed it. It doesn’t look good (because I don’t have time for it), but it works.
-
DeathKiller wrote:
Source codes aren’t changed. I copied *.h and *.cpp files to condata plugin, compiled and renamed it. It doesn’t look good (because I don’t have time for it), but it works.Thanks DeathKiller, that’s really help.
I was find I use VS2008 recompiled of dll files big than old one, how to setting it can be better?
-
sumanuti wrote:
I think you need a Release debug mode to Build it.
P.S. Halloween taught me.Thanks sumanuti, I was try to setting it to Release mode, and yes it will let your dll files size small than debug mode.
But it still big than old dll files 100kb, any idea?
Edit:Never mind, I find it myself, thanks for your help.