Blender's Bmesh system, is this good for modeling for FL?
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http://www.youtube.com/watchv=Vdx70AExNyg
You think this will be a leg up for modelers, or a nightmare for the engine?
You do realize you will have to tessellate the mesh prior to actually exporting it to CMP.
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The game doesn’t give a damn about how you construct your model. The exporter will construct a final mesh using tris anyway.
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Good to know, but it’s better to tessellate your mesh before exporting it. Otherwise, you could end up with a mess, especially if you have Hardpoints in the middle of the mesh. But it’s like my CAD Professor said, don’t sweat the small stuff, just make it look pretty.
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Tessellation happens automatically. You can’t not tessellate a mesh before exporting it to a format which FL will understand.
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I know that I mean Tessellate a dummy model before exporting the real one. Because the mesh is likely to not triangulate cleanly upon export. The CMP Exporter for 3ds MAX can be an ass when tessellating n-gons. Of course if your model is centered on the Y Axis (?) it’s not a problem, right?
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But what if the ship takes a distinct shape it must follow? What then, Sizer?
Besides I tried to keep everything Quads, but I keep getting n-gons when I add detail with Bevel. chamfer and the likes, and you have to remove any byproducts of the mirror modifier before you export the mesh.
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You can always model something using nothing but tris. Even quads are just a concession made to artists.
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Yeah, you can ALWAYS get the shape you want with quads and tris. Here’s the reason - all faces are tris. All faces are rendered as tris. If you’re using an N-Gon to get a curve, look at it from a different angle - it doesn’t render correctly. There is NEVER a reason to use N-Gons to get shape. There are some vague reasons to use them for setting up advanced geometry, but it is considered very sloppy form to have N-Gons at all for production models. It breaks edge flow, and causes all sorts of problems. Trust me, get out of the habit. Once you figure a few things out, it becomes very obvious as to why it’s bad. Keep as many quads as possible, tris when needed, and never N-Gons.