Problem: new voice entry crash
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I added a new system, and spliced a voice entry for specific voiced that will be refering to this system.
I added the new .wav file into the voice’s .utf archive, under the hash of it’s “msg_id_prefix” (gcs_refer_system_EW07; 0x83982148 ) and set a patrol to this jump hole.
Now, whenever I enter the system in which the jump hole is located, the game crashes. FLSpit says nothing about this hash.
Any help please?
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Actually adding new patrol (if you mean “set patrol” as making new patrol routes) leads to CTD sometimes, and not sure you receive any error message.
I don’t know how you added the patrol routes (by hand in .ini or by using FL Explorer or else) but using FLE for installing new patrol routes usually leads to CTD.Btw, 3D sound is on or off?
If you use def voice, do you have crash as well?If you post the new rows in .ini and additional new stuff that connects to this issue would be helpful.
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I’ve been looking for solutions and eventually realized that in voices_male.ini, addins the minus after the “msg” entry is important. I solved it by renaming it to “gcs_refer_system_EW07-” in both the .ini and the .utf.
http://www.moddb.com/mods/glancer/videos/custom-voice-entry-test