Help with problem
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the problem i have is kind of strange this worked before in the order mod i dont know why i am getting this strange errorhttps://www.youtube.com/watch?v=rcciIFiUGwA&feature=youtu.be adding the new order fighters into the mod i am using the vanilla starter pack from down under. now when i look through the microsoft games/ freelancer the ship arch ini shows id numbers and everything but the ids dont show up now these ships are script is that a problem ?
;– ShipScripter V.1.2.1
[Ship]
ids_name = 655361
ids_info = 657361
ids_info1 = 657362
ids_info2 = 657363
ids_info3 = 657364
nickname= ADPtah-GS02
that is coming from the ship arch ini<data file=“data\ships\shiparch.ini” method=“append”><source>
;– ShipScripter V.1.2.1
[Ship]
ids_name = 0 ;GENERATESTRRES(“Ptah Gunship”)
ids_info = 0 ;GENERATEXMLRES(“<xml><rdl><push><text><para><tra data=“1” mask=“1” def=”-2"><just loc=“center”><text>Stats</text><para><tra data=“0” mask=“1” def=“-1”><just loc=“left”><text><para><text>Guns/Turrets: 6/4</text><para><text>Armor: 6800</text><para><text>Cargo Holds: 250</text><para><text>Max Batteries/NanoBots: 60/60</text><para><text>Optimal Weapon Class: 6</text><para><text>Max. Weapon Class: 8</text><para><text>Additional Equipment: 2 x M, CM</text><para><para></para></para></para></para></para></para></para></para></para></text></just></tra></para></just></tra></para></text></push></rdl></xml>“)
ids_info1 = 0 ;GENERATEXMLRES(”<xml><rdl><push><tra data=“1” mask=“1” def=“-2”><just loc=“center”><text>Ptah Gunship</text><para><tra data=“0” mask=“1” def=“-1”><just loc=“left”><para><text>The Ptah is a light Gunship, based on a heavily modified freighter design, intended to provide the Order with fire support and area defense capabilities, as well as acting as an armoured transport.</text><para></para></para></just></tra></para></just></tra></push></rdl></xml>“)
ids_info2 = 0 ;GENERATEXMLRES(”<xml><rdl><push><tra data=“1” mask=“1” def=“-2”><text>Stats</text><para><tra data=“0” mask=“1” def=“-1”><text><para><text>Gun/Turret Mounts:</text><para><text>Armor:</text><para><text>Cargo Space:</text><para><text>Max Batteries/NanoBots:</text><para><text>Optimal Weapon Class:</text><para><text>Max. Weapon Class:</text><para><text>Additional Equipment:</text> <para></para></para></para></para></para></para></para></para></text></tra></para></tra></push></rdl></xml>“)
ids_info3 = 0 ;GENERATEXMLRES(”<xml><rdl><push><text><para><text><para><text>6/4</text><para><text>6800</text><para><text>250</text><para><text>60/60</text><para><text>6</text><para><text>8</text><para><text>2 x M, CM</text><para></para></para></para></para></para></para></para></para></text></para></text></push></rdl></xml>")
nickname= ADPtah-GS02
ship_class= 2
LODranges = 0, 90000this is just a sample of the script this worked before in the order mod i dont why its not working now. i am going to see if i can work it out myself.https://www.youtube.com/watch?v=rcciIFiUGwA&feature=youtu.behttps://www.youtube.com/watch?v=rcciIFiUGwA</data>
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https://www.youtube.com/watch?v=rcciIFiUGwA
here is a you tube video explaining the error of no ids
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Ah the old Ptah Gunship… long time since i made that script.
Ok… first of all what version of FLMM are you using, then is your new mod an ‘ini copy’ mod or a ‘fully scripted’ mod?
If it’s an ini copy, with a custom resource dll, odds are the numbers generated by the xml script wont match what you have in the dll, so no text.
If its a scripted mod, you will not have a custom resource dll, so its a matter of if the version of flmm you are using supports the code I wrote.
Edit… OK, it’s generating id numbers via FLMM, so question is, where is the temp resource dll generated by FLMM ending up, you might have a problem with FLMM either not putting the dll it makes when you activate a scripted mod, in the right plac e, or creating it at all, might be a write error, caused by virtual account control in win 7/8 ( did you install FL or FLMM into a sub dir of C:/program files/ ? ), or by your copy of FLMM being corrupted, check folder write access permissions in properties-security, also, reinstall your FLMM.
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Here’s the ptah code I use…
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ok this was the problem I got it fixed. the sdk I am using which is actually a bunch of sdks and patches thrown together the vanilla starter pack from down under the problem was in the exe folder too many dlls so I copied from the original free lancer exe and deleted theirs and it works now all ids show up I am happy.