FTL issue
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As you probably noticed in the past: Enigma V.4 ATG is running FlHook 1.67 (a “customized by hex-edits” Flak88-version) and all FTL-functions work just fine.
So I would suggest the same as helloween said: Check for the ftl-fuse in the flhook-folder/ships.ini–-> section [FTLFX]
fx= ???According to this:
If u use the commands “/ftl” and “/sftl” You MUST add coords to it like:
“/ftl 30000, 0, 30000” the syntax MUST be like this or you´ll end up in the middlle of the target-system (usually the location of the sun).
Try the “inner-system” jump-command by selecting a jump-gate or -hole with the mouse and type “/j”.
If this works, the setup of flhooks inis is correct and you probably did some syntax-errors while using /ftl or /sftl.Greetings
J.R. -
@HeIIoween
Thanks for your help, I use your advice:
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=51382#forumpost51382
to change the FTL fuse, and do not change the fuse_docking_ring of fuse, so it let my ship explode immediately, right now I disable it and slove the issue.
@J.R.
Thanks for your help and reply, my mod use same like your FLHook version, I have something need your help:
May you can told me how to make the FTL fuse?
In the ClientEXE folder has: ckey.dll, Driver.dll, redit.dll, and update.dll files, what is those function and how to use them?
I was for a period of time to search for answer, but no luck to find, hope you or someone know that can help me slove.
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@Jong ah, yep it is destructible at vanilla
Here are regular fuses you may try before making your own:
fuse_space_arch_burning
miningbase_small_ice_burning_fuse -
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Regarding ftl-fuse:
I just made a simple fuse in DATA/FX/fuse.ini with a standard visual cloaking-fx which is displayed when you use the FTL- and Jump-commands.Looks like this:
[fuse]
name = ftl_fuse
lifetime = 0.02
death_fuse = false[start_effect]
effect = jump_out_effect
at_t = 0.01
pos_offset = 0, 0, -200
ori_offset = 0, 0, 0and its called by FLHOOK/ships.ini with:
[FTLFX]
fx=ftl_fuseIn DATA/effects.ini I added:
[Effect]
nickname = jump_out_effect
effect_type = EFT_LANE_SHIP
vis_effect = no_cloakeffect04
snd_effect = jump_inBut this is only my way to provide a little bit “eyecandy”
Regarding ckey.dll:
Its a “hotkey”-dll to call the commands /c and /uc with a shortcut.
afaik its Ctrl+c and Ctrl+u…update.dll:
Its a part of flhook-plugin-version afaik…
dunno exactly… sorryGreetings
J.R. -
@J.R.
Thanks for your kind to share your hard work for me.
So I just need to add the ckey.dll in client side of dacom.ini, then the client side can use it?
And how about the Driver.dll and redit.dll of function? do you know that?
About the lighting.dll, do you konw what is it function?
Sorry for my verbose and waste your time.
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No Problem mate.
I ´m glad to help out… if I can…Regarding ckey.dll:
It´s loaded clientside only in dacom.iniBut i don´t know the other dlls you´re asking for… except for lighting.dll.
Its a clientside plugin.dll created by VIPER which lets you adjust the percentage of the original FL-lighting.
This has a pretty good looking effect on textures and contrast between sun-side and shadow-side of objects in space.
I recomended a moderate setting of 50 or 60 in the lighting.ini… but it depends massive on the “quality” of your monitor. Just try some settings and find your favorite… cause some like it even set to 30.Greetings
J.R. -
JONG wrote:
@J.R.Thanks for your kind to share your hard work for me.
So I just need to add the ckey.dll in client side of dacom.ini, then the client side can use it?
And how about the Driver.dll and redit.dll of function? do you know that?
Sorry for my verbose and waste your time.
ckey - it is cloak button map by cntrl+c
driver - crc checker
redit - client files editor. With this you may edit values under nicknames, for example sending to the universe chat by msgu message “rd …\data\ships\shiparch.ini br_battleship hold_size 20000” you will change shiparch.ini file for all players who are online