Options to "revive" (save) Freelancer
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Nicely done BAS.
I am kinda free from committments right now. So if I can help, please email me [email protected].
R
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my personal idea is too increase the SEO by using very directly domain names and meta tags like freelancer-patch.de.vu, freelancer-multiplayer.info, freelancer-server-online.blabla etc. and redirect them to a GLS Workaround download-page
Hm - and it even wouldnt be that hard ^^
(afaik domain names are a very important searching creteria for search-engines.
NOTE: I am a noob at that, so dont rely on my guessing ^^)
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Rooiiieeee, added ya to MSN, mate.
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Have talked directly to xfb4it (via IM) and she will redirect my e-mail to a other staff member who is responsible for hosting patches @ http://www.xfire.com (Yeah I know that ya can connect via xfire to the servers but many newbies dont know, I got whispered then and then how I was able to play at a server)
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I know someone…
I will ask and see if she can put the idea into the right peoples head.
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I can email a few Serbian and Croatian PC magazines (I send them enough emails anyway, they practically know me lol :D), I was actually planning to do a similar thing recently.
If we could all put our efforts together, with this community from all over the world, we have the means to start a Freelancer revolution!
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Adding FL to steam would see the end of “us”…
Just look at how modifiable other added titles have become since
being integrated… that’s a huge 0… Steam rewites the code to be compliant with… er… steam… & nothing else… a few games have survived this… but there SP titles only, MP must comply with the VACAll the above is good… just do yeselfs a BIG favor and stay away from myspace gaming forums… I was roasted by a admin there for trying to revive/start a FL movement… they were quite rude about it actually…
Quote:- “no one gives a S*%t”
To be honest… (in AUS) if it wasn’t for that fateful day i had some Xmas $$ and requested a trip to EB to spend it… I would have never found FL as that’s the only copy I’ve ever seen on the shelves… that was 7 years ago… I get treated like some silly hippy retro freak if i even mention it to store owner/managers… even from my friends.
That said… there is still a glimmer of light in the fact our only real PC game mag down here does a mod section… & FL has appeared at least every 16 months or so… so obviously… were doing something right…
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Huh???
OH, In the older games like Freelancer your only talking about the Valve Games Aren’t You…I hear the Non-Valve older titles are quite “Eunuched” and “Sterilized” in the MOD area to fit into Steam.
Trainwiz wrote:
What are you talking about? Nearly any moddable game that’s been added to steam is still just as moddable, with the exceptions perhaps being some more complex mods for some other games, games don’t loose their moddability -
Actually, games put into Steam often amount to the whole content getting dumped into the steamapps folder, no other change made.
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Gentlemen, way too soon to debate at any matter.
I hope that “IF” they add Freelancer they not limit it to only official publisher files. And “IF” they allow community MOD’s they are not forced to meet a standard for approval. Because “IF” that is a case it rubs a lot of MOD makers the wrong way. But, I seriously doubt that is a lot of “IF” we will have to worry about… Very Long Odds they will accept a title with a Original Release Date of March 4, 2003 into the Steam Catalog.
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Yes I know I’m reviving quite an old thread, just wondering what actually happened with any of this and if anything took a step forward? And if anything is still being done for this or if you guys are going to try again once the new engine is released?
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Things seem fairly active around here, but I’m beginning to get the feeling that I came to Freelancer/Starport a bit too late. I checked Steam and GOG to no avail.
When I first started it up, I was pretty shocked at how modern it played. I guess great UI doesn’t age much. I don’t know why this wouldn’t have a place as a digital download somewhere, along with a corresponding revival. With Steam’s recent support for modding Skyrim, one would think Freelancer could fit in with that model.
Anyway, pardon a noob and his ignorance. I’ll get back to familiarizing myself with the game so I can try my hand at multiplayer without shaming myself.
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planned coordinated approach, not over the top, but a balanced replayable, and one that ecourages , a fair pvp system, also forcing players to do missions in groups by making them harder and moer rewarding, i,ve been modding fl alot over the years, i,ve never polished a mod up, but prove the concepts neede to be balanced and replayable, called it balance of power, not adding so much, just polishing what freelancer really coould have been, i’m willing to share freely my work, to come up with 1 good solid mod, that we all can enjoy and not wait for ccompanies that didn’t care that much for yhe game in the first place to make a sequel, just my thoughts, fl is the only game of this genre that didn’t suck, it could use a little xtra love in my opinion, who else feels that way?, we need a standardized mod, simple balanced, and fun, i know it can be done, i’ve started again so i’ll be available for any assistance i can offer
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You won’t ever see a ‘standardised’ mod, pointless thinking that will ever happen. With so few players left in the FL community, i’d say less than 500 looking at the server listings, people now play the mods that have active servers. These include Discovery, Crossfire, Evolutions, TNG, Genesis, and obviously the new star wars one when it’s fully released.
These mods all have active communities. Each of those mods is as different from the other as they can possibly be, leading to plenty of different content offered by each one. That is the beauty of modding and also it’s curse. It’s too much effort to ask the bigger mod makers to come together and do what you ask. Most are not even active anymore, plus it’s been tried in the past and failed miserably.
With the likes of Elite Dangerous now in beta and Star Citizen on the horizon, finally showing something after all the cash that has been invested, these two games, at least in the near future will be the games that players of the genre will be playing.
I love FL and always will, but time has caught up with it. I will always play it when the mood takes me, but the other two games i mentioned will rule the roost for years to come with regular updates and new content being added. FL can never compete with that, plus these games offer all the things FL did and then some.