RequestBestPath
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FLHook Development
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My search on RequestBestPath.
struct Request_BestPath { int iDunno; int iDunno1; uint iDunno2; float PlayerPosX; float PlayerPosY; float PlayerPosZ; uint iDunno6; uint StartSystem; float DestPosX; float DestPosY; float DestPosZ; uint iDunno11; uint DestSystem; };
void __stdcall RequestBestPath(unsigned int iClientID, struct Request_BestPath const &RBP, int p3) { ConPrint(L"iDunno=%u iDunno1=%u iDunno2=%u PlayerPosX=%0f PlayerPosY=%0f PlayerPosZ=%0f iDunno6=%u StartSystem=%u DestPosX=%0f DestPosY=%0f DestPosZ=%0f iDunno11=%u DestSystem=%u p3=%u \n", RBP.iDunno, RBP.iDunno1, RBP.iDunno2, RBP.PlayerPosX, RBP.PlayerPosY, RBP.PlayerPosZ, RBP.iDunno6, RBP.StartSystem, RBP.DestPosX, RBP.DestPosY, RBP.DestPosZ, RBP.iDunno11, RBP.DestSystem, p3); }