Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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Hey Cz.
I think the entire FL community could use your tutorial now. I’m hoping for 2.0 to be released sometime July 2009. I’m pretty sure there are a lot of modders out there that could use your tutorial now. So, please, there is no need to keep your technique secret. I’d, personally, rather you share it with this community here.
However, this is your call.
Regarding the images, great work as always, CzW
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Hey Cz.
I think the entire FL community could use your tutorial now. I’m hoping for 2.0 to be released sometime July 2009. I’m pretty sure there are a lot of modders out there that could use your tutorial now. So, please, there is no need to keep your technique secret. I’d, personally, rather you share it with this community here.
However, this is your call.
Regarding the images, great work as always, CzW
As you want Sushi …
i will do this soon … i discuss of this with Mirkha do definite the best tuto -
Hey Cz.
I think the entire FL community could use your tutorial now. I’m hoping for 2.0 to be released sometime July 2009. I’m pretty sure there are a lot of modders out there that could use your tutorial now. So, please, there is no need to keep your technique secret. I’d, personally, rather you share it with this community here.
However, this is your call.
Regarding the images, great work as always, CzW
As you want Sushi …
i will do this soon … i discuss of this with Mirkha do definite the best tutoYou’re the best, Cz
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If you do a video tutorial with this, Mirkha, it might be useful to see both the French translation on how you create it on your desktop. Do it slowly enough for people to follow along - just a thought
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FWs has been fortunate enough to have made connections to other mods that try to create a universe for SW lovers to immerse themselves in. This other mod is known as First Strike, a mod for BattleFront II. With the help of RedMonkey, the head modeler at the First Strike Mod, we were able to obtain all of their fantastic fighter models to put in our new FW 2.0. Our team offers a great thanks to their extremely generous nature and great cooperative attitudes. FWs salute the fine folks that made these models!
In addition to FS Mod sharing their fabulous work, we’ve also had the help from the modelers/texturers from the X-wing Alliance Upgrade Project. They have donated many of their fine models/textures to us to really improve the overall quality of FW 2.0.
A-Wing - Model by RedMonkey999, Textures by Rybot
B-wing - Model by RedMonkey999, Textures by Rybot
X-wing - Model by Aquila, Texture by Rybot
Y-wing - First Strike Model/Texturer****
Tie Fighter - Model by Bandu, Texture by Ramseus
Tie Bomber - Model by Exrohour, Texture by Ramesus
Tie Intercerptor - Model by Nusirilo, Texture by Ramseus
Tie Defender - First Strike Model/Texturer****
Skipray - Model/Texture by Marco Antonio
Courtesy of the First Strike Development Team
Website: http://www.fsmod.com
e-mail:Â [email protected]Skipray courtesy of the X-wing Alliance Upgrade Project
http://www.xwaupgrade.com**** - Specific authors are unknown but will be given full credit once we get the proper names.
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you guys really did a wonderful job on your mod. a great server too. my character on mod is snake plisskin great job
Thanks mate, glad you enjoy it. FW 2.0 will knock your socks off, though With the help we’re getting from TSP and fellow modders like Forsaken, how couldn’t we…hehe
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This is a video showing the new models from the First Strike Mod we’ve put into game. Furthermore, it shows the new engine effects and movable turrets we’ve been developing.
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Excellent work Sushi as usual. Tbh the moveable turrets is not a new concept as if you’re willing to put in the time and effort, it’s doable on many models, something Nightstalker has done a lot of plus done a few of those myself but impressive you’ve bothered which i think is the most important point.
What does really impress me however are the custom cockpits, truly excellent and give the ships a unique feel and something i personally haven’t seen in other mods but that could be down to ignorance of other peoples work. Keep up the good work
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Thanks for the kudos, Gibbon. I appreciate it. Ya, I know movable turrets aren’t new in FL modding, but they’re still fun to show off for the SW fanatics out there. It brings a tear to my eye to see the A-wing/Y-wing and all capital ships, for that matter, have movable “real looking” turrets.
As for the custom cockpits, they’ve been in the mod for a few years, just no one has showed them off. Â As I’m sure you all know, flying around in cockpit mode is quite restricting. But, with the implementation of the new physics system I’ve started to fiddle around with, those die-hards XvT/XWAers just might use them
Anyways, once again, thanks for the compliments, fellas. A lot of our work is due to this forum with all its lovely people and tutorials. I know we wouldn’t have had these pretty engine effects without the help of this community.
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Thanks for the kudos, Gibbon. I appreciate it. Ya, I know movable turrets aren’t new in FL modding, but they’re still fun to show off for the SW fanatics out there. It brings a tear to my eye to see the A-wing/Y-wing and all capital ships, for that matter, have movable “real looking” turrets.
As for the custom cockpits, they’ve been in the mod for a few years, just no one has showed them off. Â As I’m sure you all know, flying around in cockpit mode is quite restricting. But, with the implementation of the new physics system I’ve started to fiddle around with, those die-hards XvT/XWAers just might use them
Anyways, once again, thanks for the compliments, fellas. A lot of our work is due to this forum with all its lovely people and tutorials. I know we wouldn’t have had these pretty engine effects without the help of this community.
I’m curious about this new physics system. One of the (many) reasons I really disliked Freeworlds was because of the way all the ships handled. It was simply absurd, and nothing like Star Wars in the slightest. PVP was the most irritating thing I had ever experienced in Freelancer, it took 30 minutes for 3-4 players to kill one player piloted TIE Fighter. I would love to see a good Star Wars mod. Freeworlds always had the potential, but nearly everything in it gameplay-wise just fell short for me. If the mod plays half as good as Freeworld 2.0 is shaping up to look like, then I will finally have one of my dream games. A free-form open world Star Wars space sim.
I apologize if any of that came off a bit strongly, but this is something that just needs to be good.