Space Battleship Yamato/Star Blazers mod wanted
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Works on my machine :oops:
Jokes aside, my suspicion is that you are using a newer version of FLMM, hence the differences. But as always adoxa is right on track.
However the moors.dll thing is a blunder on my part, sorry for that.
To make up for my mistakes I created a new hopefully fixed Version. I didn’t find time to test this though. -
I’m using FLMM 2.0e, just like I said before.
And I’ll take care of testing, sir.
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OK, testing will take a while as when I updated the mods, all my saves got removed. I’m going to have to start the single-player campaign from scratch.
That’s not a bad thing, btw. I’m happy to do it as I LOVE this game.
Also, as a side note: Is there any way I can get you to add other SBY-themed battleships to the mix? I’m not asking for completely built-from-scratch vessels, just different-colored versions of the Yamato themed to other nations and offered at other bases.
You could have:
Space Battleship Iowa in Liberty (haze-grey-and-red Yamato reskin)
Space Battleship Warspite in Bretonia (Dunno about color here - perhaps add a camouflage pattern?)
Space Battleship Bismarck in Rheinland (black and red skin)Also, is there a way you can make other stations have ship merchants?
Like sticking a dedicated battleship merchant in the various Shipyards, for example. You don’t need to do this last bit; it’s pure quality of life as it’s a little awkward buying a ship the size of the Yamato at a place designed to hold much smaller ships. -
No, your saves are not gone, they just lie in a different folder.
Because the mod folder in FLMM\mods\ is called differently, FLMM thinks it is a different mod and separates the save files.
Now you have got three options(in order of my recommendation):
-Move the files manually:
They are in C:\Users$USERNAME\My Documents\My Games\Freelancer\Accts\SinglePlayer\yamatoshipmod
and move them to the V1.2 folder-Turn off the mod and FLMM and rename the mod folder to match the old name
-Turn off the automatic save file moving im FLMM
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As for your questions:
-Changeing colors ranges from easy to hard,
depending on how the textures were created in the first place.In case of the yamato in this mod it is rather easy as the
textures contain simple shapes and no normal mapping.The other texture is an example I made, where you pretty much need
the source files to change anything easily.-Other ships are a lot of work, because even if you find
models online you need to all the hardpoints to them,
create surs, export models, code all the equipment and ship
entries for them, add effects and sounds, etc.
And then you need to test everything and hunt down mysterious bugs and crashes.
As an example just this one ship needed ~800 Lines of code(not counting the ale code)-Adding ship merchants is easy, but adding new ships
to existing vendors is even easier, so do that.But anyways, I won’t do this for you, but if you are serious,
we should meet in mumble/teamspeak/discord -
I don’t use Discord anymore, as it’s become a hive of cyber-criminals, hackers, terrorists and traitors to the United States, among other reasons. And who uses Teamspeak these days?
I have a Guilded account, and a server if you want to use that. It’s primarily a clean sci-fi/fantasy crossover roleplay server - hope you don’t mind furries because everyone there likes dragons.
Here’s an invite link to my Guilded server, should you desire to speak to me there. It’s a lot like Discord, just more secure.
https://www.guilded.gg/i/EzrwodJE
I also play and chat on Steam and have a backup group chat for my server there.
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Cpt_Rei_Fukai wrote:
As for your questions:-Changeing colors ranges from easy to hard,
depending on how the textures were created in the first place.In case of the yamato in this mod it is rather easy as the
textures contain simple shapes and no normal mapping.The other texture is an example I made, where you pretty much need
the source files to change anything easily.-Other ships are a lot of work, because even if you find
models online you need to all the hardpoints to them,
create surs, export models, code all the equipment and ship
entries for them, add effects and sounds, etc.
And then you need to test everything and hunt down mysterious bugs and crashes.
As an example just this one ship needed ~800 Lines of code(not counting the ale code)-Adding ship merchants is easy, but adding new ships
to existing vendors is even easier, so do that.But anyways, I won’t do this for you, but if you are serious,
we should meet in mumble/teamspeak/discordI am willing to try Teamspeak again for you. I’ll have to download it though - what is your name on there?
Other than that it’s Guilded.
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I sent you a PM.
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Cpt_Rei_Fukai wrote:
I sent you a PM.I didn’t get it.
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Cpt_Rei_Fukai wrote:
I sent you a PM.Got it, replied. Did you get mine?
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PMs on the site don’t seem to be working for me. I don’t have anything in my outbox despite selecting stuff to go there. When I send a PM a black box shows up with the link to close the window, and when I do so, no PM is sent.