Question about Jason's Freelancer Patch
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Heya.
So I’m using JFP for my vanilla game and I got a couple of issues.
Firstly, I see that Jason changed the jump time to be 0, meaning you jump instantly tough holes/gates. Any way to revert that to the original?
Also, this might not be directly the patch’s fault, but sometime when I run into a mine my ship flies off in a random direction. It’s just a small nuisance, nothing major.
Thanks!
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Firstly, I see that Jason changed the jump time to be 0, meaning you jump instantly tough holes/gates. Any way to revert that to the original?
You can change it as you like (originally 7 for out and 3 for in):
DATA\FX\jumpeffect.ini - jump_effect_bretonia, jump_effect_hole: changed jump_out_tunnel_time and jump_in_tunnel_time to 0 (simply reduces the jump gate/hole transition time).
Also, this might not be directly the patch’s fault, but sometime when I run into a mine my ship flies off in a random direction. It’s just a small nuisance, nothing major.
I suspect that might just be an effect of the mine, but a second opinion is warranted.
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I just noticed the jump time in the patch notes. That is for telling me the original values though!