Tool for Creating/Editing .wav audio files of FL
-
Hi again,
I’m trying to find some Tool/Program that permits to Create/Edit (or even Convert) .wav files that Freelancer understands.
I’ve tryied Audacity, WavePad, Adobe Audition 1.5… but I have not success to create a .wav file that Freelancer can interpret.
I think that the original .wav files are mp3 encodec somehow, at 22050 sample rate, 16 bit, stereo. At least the ones in AUDIO\MIXES folder. But I can not create or edit one that works with Freelancer.
I want, for example, to make a silenced mix_s002xe.wav file. This is the same file with the same audio length/time, but silenced (no sound inside). I can edit the original file with this programs, but I can not save it with a Freelancer .wav understandable format.
How can I do that? Anyone know some converter or tool which I can do this? I’m using Windows 10. In some part I’ve readed that the Sound Recorder of Windows 7 could do that, but I have not access to this program.
Thanks again.
Regards,
David. -
I’ve been using mpa2wav to convert them. Here is an old topic:
https://the-starport.net/modules/newbb/viewtopic.php?topic_id=1692&forum=26&post_id=15087#forumpost15087Hope that helps.
-
Thanks for the answers.
I’ve tested both, Format Factory 4.5, which the resulting .wav file has so many information on the header and is of no use for me.
About mpa2wav, altough the resulting .wav from a silenced .mp3 file is doing the .wav file, with .data and .fact chunks, it do not creates the .trim chunk that the Freelancer .wav files have. I need this non compliant chunk to have a real Freelancer .wav file.
Sorry people!
Right now I’ve solved the thing I’m doing lowering the volume to the .wav file by script. So I can do what I want somehow.
-
I am not sure I follow. All the music in our mod is converted with mpa2wav and they work flawlessly. What are you trying to do?
-
I’m using the d3d8.dll that Lorash programmed to display subtitles in this post:
I’m doing it for a translation project of Freelancer of cinematics and ingame dialogs. In fact, there is a translation for descriptions, names and other things in Clandlan.net, but there are not subtitles for cinematics or ingame dialogs, which I consider there are important for the Story Mission.
This tools have some particularities, which involve the original .wav files of Freelancer, having in mind .data, .fact and .trim chunks in them.
To display subtitles, I needed to have a silenced .wav to display in a particular for some particular cinematic.
As I can not create an original Freelancer .wav format file, I can not use it as I want because the .wav is not compatible at all with this tools.
I know it has another limitations, but I’m able to display subtitles from the beginning intro until mission 3 for cinematics and ingame dialogs (Juni, Trent, Walker, King, Transports…) at least. I have done the transcriptions and the subtitles are printed on screen (changing minor things in scripts for syncronize the subtitles accordingly to the cinematics). The limits are also the base/battleship/planet/etc… subtitles spoken by the persons for launching/landing/etc… it is explained in the tool.
It is obvious that I can modify the tool, in fact I’ve done it to add a third subtitle option, but I don’t want to change for now the method as the tool works with the .wav files, because the tool uses a hash that Freelancer understands and it is needed to display the subtitle for a determined .wav file.
It is a bit complicated to explain more, but this is the fact.
-
I didn’t want to touch this part of the tool, but avoiding the SanityCheck2 for the “trim” chunk and adding the condition to verify that the chunk contains the key when assigning the “trim” value, if not assign a 0 value, seems that Converter.exe works with the files that mpa2wav outputs.
I hope the rest of audio files work this form.
Cross fingers!