The Starport
  • Categories
  • Recent
  • Users
  • Groups
  • Starport Blog
  • Knowledge Base
  • The Forge
  • Discord
  • Register
  • Login

Mod request: Bounty system

Scheduled Pinned Locked Moved Help Wanted/Available Section
10 Posts 2 Posters 5.6k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    S Offline
    Saphira123456
    wrote on global:last_edited_by,
    #1

    Simply put, every time you go after pirates, you get an escape pod that you can tractor in. Then you deliver it to a faction warship - say the Missouri for Liberty - and you gain a few hundred thousand credits or so, depending on which pirate faction you delivered.

    It’s roughly the same system that you see in Discovery Freelancer, but for the base game.

    1 Reply Last reply
    0
  • D Offline
    D Offline
    Dromedary
    wrote on global:last_edited_by,
    #2

    That concept has been in a number of mods out there for years. Evolutions has it, Genesis has it, probably a few more

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Saphira123456
    wrote on global:last_edited_by,
    #3

    Dromedary wrote:
    That concept has been in a number of mods out there for years. Evolutions has it, Genesis has it, probably a few more

    Are there any standalone mods that deliver this functionality for single player?

    I like being able to just sit outside an NPC enemy base with my Heavy Fighter or a Freighter and capture a hold full of enemy escape pods. Then I haul them to the turn-in point and profit.

    Bounty hunting like this is a very profitable deal.

    1 Reply Last reply
    0
  • D Offline
    D Offline
    Dromedary
    wrote on global:last_edited_by,
    #4

    If you mean something you can just add to vanilla then not that i’m aware of. You’d have to raid either of those mods i mentioned and see how it’s been done. Of course you also need to know where to look.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Saphira123456
    wrote on global:last_edited_by,
    #5

    Dromedary wrote:
    If you mean something you can just add to vanilla then not that i’m aware of. You’d have to raid either of those mods i mentioned and see how it’s been done. Of course you also need to know where to look.

    That’s exactly what I mean, and I wouldn’t know where to look. Nor would I even be able to unpack a mod properly.

    Which is why this request is going up, so others can help me with it.

    1 Reply Last reply
    0
  • D Offline
    D Offline
    Dromedary
    wrote on global:last_edited_by,
    #6

    If you want, i can tell you how to do it. It’s not easy for a beginner, but doable if you’re patient. The only thing you will need are some icons for the pilots, which you can make yourself, or borrow and credit from either of the other mods already mentioned. I can start you off with one type of pilot, to make it easy, or you can make more and have special ones for police, pirates, bounty hunters etc

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Saphira123456
    wrote on global:last_edited_by,
    #7

    Dromedary wrote:
    If you want, i can tell you how to do it. It’s not easy for a beginner, but doable if you’re patient. The only thing you will need are some icons for the pilots, which you can make yourself, or borrow and credit from either of the other mods already mentioned. I can start you off with one type of pilot, to make it easy, or you can make more and have special ones for police, pirates, bounty hunters etc

    Instead of an icon for pilots, how about an icon for an escape pod?
    That way one icon fits all types.

    Also, I like the idea of running both prisoners and a search and rescue operation.

    That being said, I don’t think I’d be able to rip from another mod since I’m a rank beginner. I can edit XML and text files, but I’m no programmer.

    I’m also no artist. Someone else would have to make the icon in question.

    1 Reply Last reply
    0
  • D Offline
    D Offline
    Dromedary
    wrote on global:last_edited_by,
    #8

    The icon for the escape pod is already in the game, so no need to define that. I’ll put together a script file that does most of what you ask.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Saphira123456
    wrote on global:last_edited_by,
    #9

    Dromedary wrote:
    The icon for the escape pod is already in the game, so no need to define that. I’ll put together a script file that does most of what you ask.

    Thank you.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Saphira123456
    wrote on global:last_edited_by,
    #10

    Saphira123456 wrote:

    Dromedary wrote:
    The icon for the escape pod is already in the game, so no need to define that. I’ll put together a script file that does most of what you ask.

    Thank you.

    Any updates?

    1 Reply Last reply
    0

  • Story Mission level requirement
    C
    CommanderArgelo
    0
    11
    52

  • Crash Offsets
    J
    josbyte
    0
    231
    251.4k

  • Capital ships shield collision detection
    C
    CommanderArgelo
    0
    3
    17

  • Dropping a phantomloot cargo from an NPC
    C
    CommanderArgelo
    0
    5
    26

  • Incorrect Shield Value on HUD
    C
    CommanderArgelo
    0
    4
    19

  • @Adoxa - Wheel Scroll plugin improvements
    AingarA
    Aingar
    0
    3
    20

  • Release: Advanced Renderer v. 1.1 beta 1
    S
    SWAT_OP-R8R
    3
    50
    428

  • German Mod Tutorials? 2024 Mod Tutorial?
    S
    SWAT_OP-R8R
    0
    18
    66
  • First post
    Last post
0
  • Categories
  • Recent
  • Users
  • Groups
  • Starport Blog
  • Knowledge Base
  • The Forge
  • Discord