Encounter Zones: Population Types
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The different types are
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attack_patrol
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Background
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base_cluster_law
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exclusion
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extend_freeport
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extend_law
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extend_unlaw
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false
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field_patrol
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lane_patrol
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freeport_base
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jumpgate
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lootable_core_field
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lootable_field
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major_tradelane
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minor_path
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minor_tradelane
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nonlootable_ast_field
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nonlootable_core_ast_field
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scavenger_path
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single_base_law
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single_base_unlaw
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tradepath
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waypoint
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wormhole
Some of them are pretty obvious what they are for, but how exactly does each differ? Has anyone done any experiments in this? Notice any changes in how the NPC’s behave? If so, please tell us your findings. I’d love to do this myself, but time is a luxury I do not have.
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I know in what situations I use each one of them. But I hoping someone had done some tests and observed how the npc reacts. Example: Npcs enter by cruise, then wander for 1 minute then they leave.
Since noone else has tested, I guess its the only thing to do.