Behaviour
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**It really depends on what you mean by ‘fire effects’…
Do you mean the graphics don’t show up?
Do you mean the bases aren’t firing at you? (simple fix)** -
I think he means the effects. Remember the “Destroy Outpost” random mission in FL 1.0?
Not the Large Space Station - the Outpost. Remember losing HP randomly when flying near it? It does have a turret, only you don’t see it shooting for some reason.
I think he’s talking about that.
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I think he means the effects. Remember the “Destroy Outpost” random mission in FL 1.0?
Not the Large Space Station - the Outpost. Remember losing HP randomly when flying near it? It does have a turret, only you don’t see it shooting for some reason.
I think he’s talking about that.
Yes, thanks BBalazs, that 's what I mean.
I never see any missions solar shoot me, but I can get hurt on my ship.
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behavior is used in different ways in FL
basically its some kind of trigger calling predefinied “scripts” (no … i dont mean thns but AI scripts and interface scripts)
behavior is used in 3 ways
1. for the interface (definying what certain objects do if you click at them)
2. for ships (giving ships a standard behaviour that they run until they get attacked)
3. for stations (to tell stations that they do exactly nothing - unlike ships - until they get attacked)the only interesting behaviors are the ones you can find for the ships and i believe they are self explaining
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thanx OP