3D Model Showroom
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Damn Nova, you have a talent, you can seriously cannibalise ships my friend, I’m looking at the X2 ships in the background trying to work out what you’ve severed from what and welded to something else. I know they’re designed to be modular but most people don’t bother taking advantage of that fact, keep up the good work.
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Transport is really nice!
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Good X2 model! (X2 ships are modular)
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gentlemen, what do you think of this one.
please, excuse, it is my very first design and entirely made model.
the model has been built on base of a self designed LEGO version of it, with additions inspired by the BSG Colonial Viper, the SG F-302 and the wing and the main design somewhat by the SW Naboo Fighter and the SW TIE-Reaper.
what do you think?
edit: three textures are from foreign sources, i have gone for the permissions though successfully. others are from the vanilla game. -
Something I did.
Its a modified Liberty Cruiser.
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Well, its something I did for the “LULZ” cuz I was bored of the shitty rings of the cannon.
I probably make another version of the Rheinland gunboat and cruiser. If stuff goes well, I’ll modify the others.
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Gisteron wrote:
nice, Fagu. do you want to make alternates of other capitals, too?With animated Jumpgate at the front-part please
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HeIIoween wrote:
Gisteron wrote:
nice, Fagu. do you want to make alternates of other capitals, too?With animated Jumpgate at the front-part please
Lulz!
But that would be pretty awesome.
A Jump Cruiser? A ship capable to make short-life stable jumpholes at will…
Too bad the Fl engine limitations makes that idea impossible. -
Jump Ship - for programmers it is not problem, i think
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All of you guys do a fantastic job with this stuff. Don’t stop.
It would be really great to see some of you guys work in full length Movies.
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HunterKiller wrote:
It would be really great to see some of you guys work in full length Movies.Any movie in my pc will render by months. To render 1 frame with “Skylight” light (best for shadow drawing) takes about 2 hours
With other light types it takes about 20-30 seconds, but not so good result. -
HeIIoween wrote:
Jump Ship - for programmers it is not problem, i thinkI think “Jumper” is better
And I dont think it could be possible to make a player controlled mobile jump hole… -
Gisteron wrote:
gentlemen, what do you think of this one.
please, excuse, it is my very first design and entirely made model.
the model has been built on base of a self designed LEGO version of it, with additions inspired by the BSG Colonial Viper, the SG F-302 and the wing and the main design somewhat by the SW Naboo Fighter and the SW TIE-Reaper.
what do you think?
edit: three textures are from foreign sources, i have gone for the permissions though successfully. others are from the vanilla game.A TIE-Viper?
BTW Fagu did you think of that cruiser by yourself? I had a similar idea for one of my houses, but oposite engine position.
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TheDvDMan wrote:
BTW Fagu did you think of that cruiser by yourself? I had a similar idea for one of my houses, but oposite engine position.
Yes, this idea has been in my mind for quite long. I never liked the Lib Cruiser’s cannon.
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TheDvDMan wrote:
A TIE-Viper?nah, the design itself looks neither like a tie nor like a viper in the initial LEGO version of it. i came to the idea to implement these elements during the modeling process as i have some vipers already ingame… actually the second thing i thought of (after the cockpit) was the f-302 based engine room behind the cockpit cabin (you can’t see it on this render due to the upper wings) while i recognised much later that the wing angles make it look somewhat like a TIE-Reaper.