3D Model Showroom
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I know at least one mod with 14 different ships from Robotech.
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I would kill for a good Macross game. Robotech Battlecry from awhile ago was pretty good. Too bad the Macross games that get created and sold in Japan will never be localized and released here. I hate Harmony Gold for the extensive legal douchebaggery they pull, one of which is forever preventing Macross anything from being (legally) released stateside.
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Look down… at the sig… I have quite a few more 8-) last year went nuts converting a fair few of them… they still sit converted but un-HP’d if anyones interested
All from BC most from ModelsPlease / Ancient_Angel & permissible from a fair while back for Freelancer use courtesy of A_A
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Which size is it meant to be? For a battleship? Also I would probably make the base a bit shorter.
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Looks a mounted macinegun rather than a Ion Cannon turret.
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My remake (more detailed than original) of Coalition’s Kiew carrier
http://img708.imageshack.us/img708/6015/61515867.png
http://img545.imageshack.us/img545/925/56528498.png
http://img808.imageshack.us/img808/2395/19558027.png
http://img571.imageshack.us/img571/5584/59187331.png -
Thanks. Yea, textures are default.
Here is the CMP, if somebody need. I dont know why, but in game it mirrored top/bottom. I really wondered because CMP made right. Maybe somebody knows the answer.
I had to rotate to make this screen: http://img522.imageshack.us/img522/2649/15384954.png
Also will be nice if somebody will make better sur for fixed ship.
If you fix this all, share with me, please. -
Could you upside down the model please , this is not accurat.
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How is this??
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I dunno what you’ve done, but with your CMP ship is green.
And your sur worse. It requires multipart.Freestalker.fr wrote:
Could you upside down the model please , this is not accurat.I said, i dont know why it became so. You can look CMP yourself and compare with others - ship fitted right.
Nightstalker wrote:
How is this??Look .mat file with UTF editor. I added Ec channel.
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That is because of the system lighting. Also, the original was exported as multipart so I left it that way when I righted it (Which it still looked fine to begin with). I used the sur generator from Lancer Solaris, that is as tight as I can get it. What is the reason for the Ec node since it has lightmaps??
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But why do you remodel old stuff from StarLancer? Don’t you think that after nearly 1000 years the style will change? I make the Coalition ships like they apepar in the intro of Freelancer, at the end of Sol War (+Some original designs)
Well I think becouse they look cool…and also why he cannot?
Btw the Coalition ships in the FL intro are from the same time period as Starlancer…only remodelled :-P…
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Just had a look at the model and it’s sur and I think that it’s not that nicely grouped. The three groups it consists of are not different parts of the model but just the parts that use different textures, so the sur creator generated three sur parts that cover nearly the same (the whole ship) which is of course as inaccurate as a one part sur and not very effective. I think in this case it would have been better to export as single group. Currently I am regrouping the model into parts that create good, fitting sur parts (hope you don’t mind, Nova), and to make it breakeable like the vanilla ships. Maybe I’ll do some damage models too.