3D Model Showroom
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Not total on screen, but total pollies per part of an object. At least that’s what I’ve been told to believe from many sources. The total amount of pollies a single .cmp file can hold if devided into all 18 parts is 1,176,390 pollies. But your frame rate will be more shot than a target at a firing range by then.
The max pollies per scene is rendered by the DX level input into game, and what your computer can handle. The resolution of the textures depends on what your computer can handle as well. Really, that’s all I know and it’s not much.
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I still don’t get why you want to raise the roof instead of just trimming down the bush…
You will never get proper performance with a high poly ship, no matter how you put it. GPUs can only handle so many polies before they get a brain fart and you know that as well as I do, so I’d really suggest you stop avoiding this problem and fix it instead. Anyone who’ll play your mod will thank you for that.
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lol…I know I’m being difficult, but in the end, isn’t the stubborn way always have the best results? I mean with your analogy, maybe by raising the roof instead I can now have a second story. Extra bedrooms?
And I know what happens when your computer brain farts. I’m getting that a lot trying to play Fallout 3. Every 3 to 5 hours my computer decides to tell me no.
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Hmm, I both agree and disagree. All of my experienced modeling friends say that making a model with high polys is dumb, and in part I understand, cause they have shown me otherwise. you can make models high detail and low poly. But that only comes with experience. Much of the detail can be left to the texturing of a model. Many little cuts and grooves wont be noticeable anyway unless the model is big enough for your small fighters to actually fit in them. Just an example though.
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Aye i though this threat is called 3D Model Showroom not much polys good or baf.
By the way i use models with more than 12k polys as player battelship and it work very well, no vidlag not even with many players in a event.
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You said it: battleship. That isn’t a battleship… And even that is quite high.
And hey, for as long as nobody posts some more model stuff, why not let the thread live its life?
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One of the new ships CzW made for us:
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and we will cal it … this land!..
hehe put a plastic Trex on there and im set… im a leaf on the wind…nice one mop ;D
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looking good but if its 2d then it might not look as good when the ship is moving
well ingame you won’t recognize the light changes on the console very much, more the fact that the Interfaces on the
Console are illuminated, when turning ship and the console gets dark, the Lightbulbs and the console still glow ,lol ,and the Trex would be very funny easteregg
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http://i38.photobucket.com/albums/e143/dark1angle1/M18_01.jpg
http://i38.photobucket.com/albums/e143/dark1angle1/M18_02.jpgBasic model for a new a design of carbine and assault rifles, I got bored after playing BF2 one day, sorry for the rather rubbish texture, and also the background info I posted most likely isn’t entirely accurate, but I’m not a weapon master, so you’ll have to bare with me ;).
Background Info:
The M18 uses advanced high strength polymers with metal parts used when needed, taking after the widely successful G36 family of weapons. The M18 uses a x4.2 telescopic sight or a x1.2 red dot sight but the mounting rail can accept various other sights such as holographic and night vision. The M18 can fire in semi-automatic, 3-burst or fully-automatic, the maximum effective range of both the carbine and assault rifle is almost the same range, with the carbine having 20m less due to the shorter barrel length, however the carbine can be used in C.Q.C due to it’s extremely short length, both weapons offer excellent accuracy over all ranges used due to the relatively small recoil, this does mean that the weapon has a smaller amount of stopping power than other weapons with larger calibres, but the faster refire rate compensates for this. The rifle uses a 4 prong flash hider, which can be fitted with other attachments as a screw type fitting assembly is used.Assault Rifle:
Calibre: 5.56mm NATO
Action: Gas operated, rotating bolt
Overall length: 668 mm (stock extended); 557 mm (stock fully collapsed)
Barrel length: 270 mm
Weight: 2.22 kg without magazine; 2.60 kg with magazine loaded with 32 rounds
Rate of fire: 700 - 950 rounds per minuteCarbine:
Calibre: 5.56mm NATO
Action: Gas operated, rotating bolt
Overall length: 568 mm (stock extended); 457 mm (stock fully collapsed)
Barrel length: 220 mm
Weight: 2.02 kg without magazine; 2.40 kg with magazine loaded with 32 rounds
Rate of fire: 700 - 950 rounds per minute
Maximum effective range: 400M -
Anyone know who created this model? I know it was originally in the downloads section on TLR for Starlancer and i’ve had this model lying around for years (i released it in my old Galactica Hellgate mod back in '05) but i never did find out who originally made it. Its called a Razid