3D Model Showroom
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According to some site I looked at transformation from fighter mode to gerwalker mode it takes around 3 seconds, longer if done automatically (as apposed to manually).
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@about upscaling:
Sorry, but you can’t simply upscale the model as it is. Engine glows will be too small for engines new sizes, hardpoints for guns/equip will be too large for them, and the most important for me… the cockpit. Will be that ship piloted by giants? Because if you add the HpFixedPilot to that bigger cabin it’ll look pretty strange.
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WHY knows what he’s doing. Take a look at his screenshots, doesn’t look like freelancer does it, because it’s not.
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Sorry, but you can’t simply upscale the model as it is.
You can do anything with the models as long as it will server for an animation, picture, size comparison etc. Of course it will cause mess ingame but for a video or for the fun it is normal :-D. I am working too on a short video with realy small fighters Shame that the fellow creators of this game made the capital ships so unrealisticly tiny But we can make them big…lot more big For example:
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Hash wrote:
@about upscaling:Sorry, but you can’t simply upscale the model as it is. Engine glows will be too small for engines new sizes, hardpoints for guns/equip will be too large for them, and the most important for me… the cockpit. Will be that ship piloted by giants? Because if you add the HpFixedPilot to that bigger cabin it’ll look pretty strange.
Because a regular Rhino in what I’m using it for is so big in the first place, I didn’t really give the cockpit thing much thought. I just thought of it as a nice panoramic bridge instead of an upscaled cockpit. That and I also didn’t want modify the model that extensively. Even seemingly minor modifications can involve a huge amount of work when you have to seamlessly integrate new or original geometry.
I had been working with my upscaled Rhino’s for so long that I was actually surprised when I found out how small the vanilla Rhino was. I thought they were at least twice as big as they actually are in game.
That being said, that comment annoyed me enough to do this. This applies to the AWACS as well as the regular looking Rhinos now.
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'llo guys. Been a long time since i’ve posted work here, been busy with school, life, etc. If you want to see anything i’ve done of late, go check out the FW-TOW moddb, you’ll see some of my stuff there, published under the username of Sizer.
Neways, here’s a Liberty Carrier I designed for a friend. I’m a #$%% texturer, so you’ll have to accept the crappiness XD
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Quarks wrote:
I like the end and the front of it, but why would a spaceship need such a platform to start fighters?just stylization. FL feels really stylized, and while I’m a champion for realism in all things, I felt looks over weighed srs bsns on this one.
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Yeh, it’s kinda re-assuring to see runways! lol
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Anubis wrote:
'llo guys. Been a long time since i’ve posted work here, been busy with school, life, etc. If you want to see anything i’ve done of late, go check out the FW-TOW moddb, you’ll see some of my stuff there, published under the username of Sizer.Neways, here’s a Liberty Carrier I designed for a friend. I’m a #$%% texturer, so you’ll have to accept the crappiness XD
This looks really nice and I see nothing wrong with the texture. Looks sleek, fast and maneuverable. Nice job.
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The texture looks sweet to me. Nice job, man.
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Oh dear… i think i just fell in love… lol
with the right Hp setup… you could almost feel like your really landing on this if it was used as a base… or dock-able carrier
Nice work, interested as well if you ever wish to share her.
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Well, the texture on the side repeats quite early, but that’s not that bad.