3D Model Showroom
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If someone not saw yet model recreated by our modeller Wintech from drawing -
Kuze wrote:
Not exactly a Freelancer ship, since it already have around 30k polys, but I thought I show it to you guys. It’s a wip, many more details to come.Kuze that’s an excellent design, I really like little details like the airlock on the side. One thing that bugs me is the cockpit though; The human figure in the pic indicates it’s a large ship (perhaps a freighter or bomber) but it has a fighter-style buble canopy and which is scaled to indicate a pilot 4 times larger than is shown.
It would look better with either a smaller canopy or a more classic ‘bridge’ with small windows….to me at least
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The ship will be a trader. With the cockpit you are right. The ship started randomly as a fighter-something, but evolved into this… I shall redesign the bridge, but the cockpit is always the most frustrating part of the ship modelling process. I was inspired by the Traveller Free Trader ship and maybe I will make a similar design, because the current one is misleading.
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Cabine does not fit for this type of ship - human model is too small for it.
For drop ship it will fit better, if human will be same height as rear baydoor
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Better? I think it is. But it is just a concept for me, I will redo it further. I will elevate the hull at the back, make a turret there, add 2 missile bays with missile pilons - they will be hidden in the hull, as will the landing gears be. The cargo pod needs a remodelling too, the engines needs more details, the ship lacks communication and targeting antennas and equipment too and hull details and greebles. The bridge will be fully modeled and if I add more windows, then those sections too…I am excited about this ship, since I never before did an actually functional ship, since the FL ones are, well, random parts put together compared to this one
Ok but it is Friday, and I need a whiskey now
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Looks much better now Kuze !
Sizer, that ship is so cool !
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@Kuse yep agreed with SolCommand - very nice I have noticed only now human standing near the windows
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Lolz, wtf !
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Very nice work!
Just keep in mind: There was some kind of Poly-limit in Freelancer. At least all/nearly all CMP Exporters will screw up the model if it has too many polygons (own experience, maybe I made mistakes). -
Skotty, yeah, i know this. After 25k exporting process becomes a trouble, but of couse i’m exporting parts and connecting them like all bases in fl are made. FL have no poly-limit i ever achieved, for exaple every ring pair in these lanes have 27k polys, but there’s over than 50 rings in the system and i’d no lags:
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The Base is awesome - it’s like a further stage of vanilla bases combined with new elements but matching the Original.
It’s eycatching - i would love to see it in action, with lightmaps, running lights and a powerfull defense - as big as a moon or so.
The Gates with the detailed joints and textures are cool too, i agree are the joints working?
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Thx everyone
“The Base is awesome - it’s like a further stage of vanilla bases combined with new elements but matching the Original.”
That was an idea“are the joints working?”
Right now there’s no animation, but i’ve a plan to make it later.“The new exporter for MAX has no limit.”
Is there a possibility to find it? Does it work with 2009 version? May you share a link?