3D Model Showroom
-
One of the new ships CzW made for us:
-
-
and we will cal it … this land!..
hehe put a plastic Trex on there and im set… im a leaf on the wind…nice one mop ;D
-
looking good but if its 2d then it might not look as good when the ship is moving
well ingame you won’t recognize the light changes on the console very much, more the fact that the Interfaces on the
Console are illuminated, when turning ship and the console gets dark, the Lightbulbs and the console still glow ,lol ,and the Trex would be very funny easteregg
-
http://i38.photobucket.com/albums/e143/dark1angle1/M18_01.jpg
http://i38.photobucket.com/albums/e143/dark1angle1/M18_02.jpgBasic model for a new a design of carbine and assault rifles, I got bored after playing BF2 one day, sorry for the rather rubbish texture, and also the background info I posted most likely isn’t entirely accurate, but I’m not a weapon master, so you’ll have to bare with me ;).
Background Info:
The M18 uses advanced high strength polymers with metal parts used when needed, taking after the widely successful G36 family of weapons. The M18 uses a x4.2 telescopic sight or a x1.2 red dot sight but the mounting rail can accept various other sights such as holographic and night vision. The M18 can fire in semi-automatic, 3-burst or fully-automatic, the maximum effective range of both the carbine and assault rifle is almost the same range, with the carbine having 20m less due to the shorter barrel length, however the carbine can be used in C.Q.C due to it’s extremely short length, both weapons offer excellent accuracy over all ranges used due to the relatively small recoil, this does mean that the weapon has a smaller amount of stopping power than other weapons with larger calibres, but the faster refire rate compensates for this. The rifle uses a 4 prong flash hider, which can be fitted with other attachments as a screw type fitting assembly is used.Assault Rifle:
Calibre: 5.56mm NATO
Action: Gas operated, rotating bolt
Overall length: 668 mm (stock extended); 557 mm (stock fully collapsed)
Barrel length: 270 mm
Weight: 2.22 kg without magazine; 2.60 kg with magazine loaded with 32 rounds
Rate of fire: 700 - 950 rounds per minuteCarbine:
Calibre: 5.56mm NATO
Action: Gas operated, rotating bolt
Overall length: 568 mm (stock extended); 457 mm (stock fully collapsed)
Barrel length: 220 mm
Weight: 2.02 kg without magazine; 2.40 kg with magazine loaded with 32 rounds
Rate of fire: 700 - 950 rounds per minute
Maximum effective range: 400M -
Anyone know who created this model? I know it was originally in the downloads section on TLR for Starlancer and i’ve had this model lying around for years (i released it in my old Galactica Hellgate mod back in '05) but i never did find out who originally made it. Its called a Razid
-
http://www.flnu.net/nu-forum/gallery/image_page.php?album_id=8&image_id=110
http://www.flnu.net/nu-forum/gallery/image_page.php?album_id=8&image_id=108Colonial survivors fleet ftom the bsg area for NU 1.8
-
A couple of shots of a repair ship erm… repairing something, in this case, Freeport 7 after a rebuild. While i was finalising stuff for the next release of the Phoenix mod, i realised the Repair ship has a weld hardpoint, so i decided to activate it
http://i5.photobucket.com/albums/y155/Wargibbon/Phoenix mod/Repairship2.jpg
http://i5.photobucket.com/albums/y155/Wargibbon/Phoenix mod/Repairship1.jpg -
looks very futuristic lol and long time no see
-
yea man. i cant seem to let go of freelancer. bloody hell hey. i swapped to CoD4 for a while but really theres nothing to that. its really just single player with smarted bots (that happen to whinge and cry alot…bah), and fitting into other, larger, already established RPG’s is fail. ah well. its the holidays and im bored. i figured i could try and do a few of my ideas i had a while back.
(FYI I’ve added you to msn, me@……net.)