3D Model Showroom
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Take a second to browse the posts he’s done in the past and you’ll get it. I’m not going to waste my time on the guy.
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Ok guys, past is past, doesn’t matter.
Beer’s on the house -
They all look great! Haven’t been here in a while but, these ships are definitely look better all the time.
Is there a mod using any of these ships?
Good work you guys.
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\m/ thanks guys
Yea, I make a mod of total FL evolution and these ships will be part of it.
Here’s a video related to “showroom” topic.
http://www.youtube.com/watch?v=m36ZU75z_Po&hd=1
It’s not about just graphics, but it’s a part. I will introduce it once. -
Looks good. Totally a Futuristic Freelancer.
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@Nova - playing the martyr only makes you look like more of an ass. Let’s put aside the point that you’re circumventing a ban, just for the sake of argument. First thing you do when an admin says “I don’t like you, but you can stay for now.” is antagonize him. How is that productive or civil? How does that make you not look like a dick?
Seriously brosef, tone it down a few dozen notches. Always take the high road. If someone, even an admin is a dick to you, just stand still. Let them demonstrate to everyone else that you’re right. You’re a good modeler, just, tone it down.
Now, for pt 2 - constructive criticism!
As for the mod video, the models are nice, but some points - we all know the ENB series shader, and here’s the thing - massive over-saturation and bloom =/= high quality. Half the time I wasn’t even sure of what I was looking at, everything white or grey was entirely washed out. Roll that back, bro. Let your model work speak for itself.
Second, I noticed that your models SEEMED to have improper smoothing (hard to tell with the bloom). You should really reconvert with the 3ds Max converter. It can handle smoothing groups, no more puffy models and crap shading. It’d really bring your angular style to life with proper hard edges.
That’s my two bits.
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Sizer, thanks for the reply!
Thats not a final result, of course. Really, I hope you would finally release your graphic update and so I’ll be able not to use ENB, as metal shining will be replaced by speculars, also anyway overlay GUI which we’re writing conflicts with ENB.
I dunno how to place hardpoints after Max converter, as HardCMP is unable to show model after it, also it is a luck to get model exported from it cuz it always shows prohibiting errors about polys and sub-materials, but old method does same model fine. -
I’ve been working on modeling as a hobby and getting a little more inventive with designs. I had created a assault cruiser I wanted to get into Discovery for that faction idea of mine. I think I may have posted it before, been a long time since then. This is what my Recluse assault carrier looked like before:
I decided a few days ago, to revamp by starting over the design from scratch, and I got this:
Still trying to get UV mapping to work, but I think it’s one of the best I made so far. I’ve been working on making a “Shark” series line, like how theirs the Griffin, Hawk, and Eagle fighters. I made a Gunship, a Basking Class:
I’m still making models, got quite a bit stored.
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That is amazing, Jeider.
How many polygons?
Does it slow down your game?
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How much RAM it uses? At the server?
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StarTrader wrote:
Does it slow down your game?
Probably. But on Jeider’s computer it still shows 50+ fps, so I think it’ll be good enough for some of our lower middle class machines.
The shape isn’t too fancy, but this sort of goes to show that the idea of spamming vanilla models into enormous constructs that have more in common with pixel art than with large Discovery-esque bases has its potential… -
With some appropriate LOD’ing, there’s no reason this thing would cause performance problems, especially not on the server (barring a particularly nasty SUR).
FL could run on a freaking toaster these days, if you’re having issues running it, it might be time to get a new computer…
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How many polygons?
Does it slow down your game?Sorry, i don’t know how calculate polygons in that model, because they are placed as objects in system and object loadout.
Maybe slow in window mode. I set anti-aliasing and texture filtering on maximum in Nvidia settings and everything worked without delay.
How much RAM it uses? At the server?
My mod running only in single player
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Hi all. I have no net connection at home since September so I have no idea what is going on around here, but anyways here’s to of my later ships textured and finished. I used the Greg modified civilian textures on both ships.
http://imageshack.com/a/img577/7913/337c.png
http://imageshack.com/a/img191/3853/khv8.png
http://imageshack.com/a/img202/6895/kz4e.png
http://imageshack.com/a/img19/8790/9ujp.png