My oxygen pckets dont deal damage
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Ive gone through every bit of coding i can think of and im left with this section in the asteroids
[Cube]
asteroid = mine_oxygen_bw09, 0.700000, -0.400000, -0.300000, 18, 95, 123, mine
asteroid = mine_oxygen_bw09, -0.400000, 0.500000, 0.600000, 92, 4, 179, mine
asteroid = mine_oxygen_bw09, 0.200000, -0.800000, -0.100000, 15, 99, 111, mine
asteroid = mine_oxygen_bw09, -0.500000, -0.200000, 0.900000, 96, 7, 185, mine
asteroid = mine_oxygen_bw09, -0.700000, 0.500000, -0.300000, 66, 33, 71, mineWhat id like to know is what do the 6 sets of numbers do/equate too.
Im guessing one of them is the damage dealt.
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asteroid = ASTEROID_ARCHETYPE, X_MULTIPLIER, Y_MULTIPLIER, Z_MULTIPLIER, X_ROTATION, Y_ROTATION, Z_ROTATION[, mine]
The damage is set in the explosion selected in AsteroidArch.ini. The “multipliers” basically set the XYZ position based on the Cube size defined in the asteroid field’s INI. “mine” is appended if the asteroid is a mine.
Make sure the asteroid type is [AsteroidMine].
explosion_arch = explosion_large_mine2 detect_radius = 80 explosion_offset = 60 recharge_time = 2.000000
Make sure the explosion_arch actually does damage, the detect_radius is large enough to actually set the trigger off and the explosion_offset is large enough to give some latitude for the explosions (I think it means the center of the explosion can be distant from that much distance of the center of the mine object at max) and of course, see if the recharge_time isn’t too high.
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Cheers FF your an absolute star, The values in the explosions.ini were set miles too low and also the energy_damage line was missing so a bit of tweaking and hey presto they work again