[Sur Tutorial] Hitbox from 3DSMAX to Freelancer
-
Any updates or new experiences anyone?
-
i had a try at crating surs inside and out this is what the results were
http://fl-onslaught.com/maze.zip
i found if your doing a dome shape you have to split it into 4 and use havok to generate the sur
and its fine inside and out -
Well done, Kosacid.
Excellent Mirkha & co., great news all round, I can’t wait to try.
This will let the more serious modders have a few more years of FL invention and exploration!
Thanks for putting in the time and for sharing with us.
-
warning …
just an update to our processthis method work only with the SUR exporter 1.1, cuz the 1.2 don’t have the same algorythm and generate a crash
-
yes and rewarning because i can not reproduce this for the base i’m working on
it works for the i7 but not for the skyhook
i don’t understand how and why for the moment so i have to make testsdon’t waste your time for me moment, i give you news as soon as possible.
sorry
-
sorry for the late …
we tested a lot of 3dsmax tools and unfortunatly we can not reproduce
actually i’m limit to 18 parts as you
what can you do ? cut your original cmp into x cmp and code it with parent/childrenit’s a little boring but works fine
i have made this one in 3 cmp :
http://www.youtube.com/watch?v=lEJ8xkJ6Oak -
Mirkha, that’s fabulous work!
Here’s an idea for bases guys.
Make component modules for your base instead of one large piece. Think carefully about the design so you can position each piece to connect in the right place to the next.
Then you can have up to 18 groups for each module.
Aldebarran made modular station models that can be positioned using FL Explorer.
Why don’t you have a go, I’m sure you will be pleased with the result, especially if you make sensible modules that you can use in several different station combinations like FL does with the habitats etc?
-
Reply to Buck Rogers about baydoor anims (asked back in november oopsy )
Sorry to bust into the convo, was reading and just noticed that particular inquiryHere’s the relevant threads on animations, the last one’s quite lengthy, so bring beer / espresso.
http://the-starport.net/index.php?option=com_smf&Itemid=26&topic=573.0
http://the-starport.net/index.php?option=com_smf&Itemid=26&topic=961.0
http://the-starport.net/index.php?option=com_smf&Itemid=26&topic=462.0
-
i have rebuilt all the modular station from aldebaran with correct hitbox
and yes the other dev code them to build modular stationsscale for the next version of fw
so x2 regarding of the initial modules
i don’t know yet if i have the time to scale it back to the initial size because we can’t do it with flmodeltools
he put all the sur part in the center … instead of the right positionto give you an idea
http://www.youtube.com/watch?v=uc5wo3oDjy0i give you all the materials if you want
the .max, .msd3 ect ectbut you need to redo the last part of the process
scale in 3DsMax, export the 3DS
export sur parts
splice all
and make the cmp.just tell me
-
Very nice mirkha!
If u share the sur’s for the docks, can u upload them for me?
I would like to include them into NU 1.8 and my next modular station pack (it based on aldebarans modul pack).Greetings
Mind -
http://files.filefront.com/Modular+Station+V2zip/;13615864;/fileinfo.html
all scale to the original size
all with custom sur