Ursus wrote:
I would think the directplay protocol stuff is pretty well known by now. Just a question of motivation at this point. Seems to be lacking.
DP is no problem, but you need to understand actual ingame client-server communication protocol, ingame messages what they mean and how are sent. Then you need to build custom server that will behave like real one, which includes physics handling in same way as FL does, AI system, account storage, anti-cheat etc. As you might see there’s already a lot of options to do.