Oh, mod manager. I’m out.
I could suggest to uninstall it, but this is too complex for you as I see.
DirtyLittleGirl
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Crap… >.<
Hey, anybody home?
Open freelancer folder, go to DATA, then go to EQUIPMENT, then open file weapon_equipment.ini by notepad, then press ctrl+f, input nickname = battlerazor there, then press “Find”, then look to power_usage entry, writhe there what you want, then save file. -
Schmackbolzen, will you release some sources, so other advanced mod developers can supplement the stuff as they need to?
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Search by yourself.
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<fl folder=“”>\DATA\EQUIPMENT.
And, you have to restart server and game to make FL accept the changes.</fl> -
What the hell is that? Undo all your changes in this prorgam and run normal copy.
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Np
255 (FF), I guess. -
robocop, 50b is a hexadecimal value. Use calculator to see that 50 in hex exactly equals 80 in decimal.
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Does somebody know the method to apply lightmap and cloud layers to SPH planets? Searching forums returned for CMP only.
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I’ve got it, thanks to everyone
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[Solved :э]
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Daywalker, thanks a lot, I know all of this. But to draw 6 textures which will be properly connected by edges is to complex for my understanding of this process. Thanks for the software you’ve suggested, I’ll have a try.
Planets made of 2 hemispheres would be much easier to draw textures for. -
May I also ask… is it possible to write something to SPH file to make planet made of 2 hemispheres?
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Yeah, nice founding. Will use it in special way, thanks
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cata123 wrote:
Did you modified the far view limit offset ?Yep.
Timmy51m wrote:
Refer to Adoxa’s solution in THIS thread.Hell yeah, it works! Thanks a lot.
Solved! -
Exactly same trouble, nothing changed :c
Thanks for a try.
1st launch - full, 2nd - only cap1, 3rd - nothing -
Yes, all is just perfect except this glossy blured look. Try to normalize only plates’ edges
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Timmy51m wrote:
Looks like plastic wrap from photoshop!Thats the only trouble i think
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Skotty., hey, dont be so angry. I thought it’s obvious.
For better result vanilla texrures must be redrawn a bit and normals must not smooth panel details so much (to avoid ‘chrome’ photoshop-filter-like effect). This is very easy, but result will look bit better.
Mod glitch please help
Mod glitch please help
New Renderer (OpenGL 3.3)
Mod glitch please help
Mod glitch please help
Freelancer crash on startup
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Modding planets
Modding planets
Planet Texture Tool
Modding planets
Modding planets
Launch to space from the bar
New Renderer (OpenGL 3.3)
Modding planets
Modding planets
New Renderer (OpenGL 3.3)
New Renderer (OpenGL 3.3)
New Renderer (OpenGL 3.3)