Dromedary wrote:
In the FX folder, effects.ini, this will do the trick,[Effect]
nickname = li_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = li_capgun_01_beam
snd_effect = fire_capship –-------------------------------> Add this lineThis adds the sound to the projectile, not the gun so multi-barrel weapons sound awesome
Your Board acted on the sound, but there is another problem which is that the sound is not clean and after a long shot, then ceasing shooting the sounds of bullets even if you do not shoot.
[Effect]
nickname = ya_capgun_01_beam_red
effect_type = EFT_WEAPON_PROJ
vis_effect = xa_capgun_01_proj
vis_beam = ya_capgun_01_beam_red
snd_effect = fire_capship
weapon_equip
;=== Yamato BS Turret ===
[Munition]
nickname = yamato_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 1500
hull_damage = 212000
energy_damage = 152000
weapon_type = W_Plasma01
one_shot_sound = fire_mass_heavy01
munition_hit_effect = ya_capgun_01_beam_red
const_effect = ya_capgun_01_beam_red
lifetime = 6
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = yamato_turret01
ids_name = 589983
ids_info = 589984
DA_archetype = equipment\models\turret\yamato_turret01.cmp
material_library = equipment\models\yamato_turret.mat
HP_child = HPConnect
hit_pts = 48000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 600
refire_delay = 1.2
muzzle_velocity = 6000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = li_capgun_01_proj
flash_radius = 50
light_anim = l_gun01_flash
projectile_archetype = yamato_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 5000
[LOD]
obj = barrel
LODranges = 0, 5000
weapon_good
;=== Yamato BS Turret ===
[Good]
nickname = yamato_turret01
equipment = yamato_turret01
category = equipment
price = 9999999
ids_name = 589983
ids_info = 589984
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
shop_archetype = equipment\models\turret\yamato_turret01.cmp
material_library = equipment\models\yamato_turret.mat