It would be the highest honor. As far as I’m concerned anyone can use it as base. No sense in letting the work go to waste or having to duplicate the work.
Forsaken
Posts
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Sweet!
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Hey guys, Hunterkiller asked if I could pop my head in here.
It definitely sounds like an encounter issue. I quit modding after version version 1.3 and turned it over the the rest of the guys… so I don’t know what channels happened in 1.65. I do know for a fact that 1.3 worked with OSP (well there was a way you could break it if you cruised faster than normal).
The easiest way would to grab a copy of the 1.3 encounters and do a quick compare. If you cannot find them, I would remark all the encounters out and add them in one by one until you get an issue and start digging from there. I’m sorry I am not more help. I quit modding in 2010 and don’t remember much. :*(
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It’s from my mod…. you can find it in the files. You can use it, please credit the Shattered Worlds:War-Torn mod and Enigma. He created all of the icons I used on this HUD.
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Wow, good to see The Starport is alive and well. One of my steam friends asked me a FL modding questions and I had to break out my old files to take a look. I checked to see if this site was still chugging along and point him this way…. I’m glad FL modding is still going on. thumbs up
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I you guys want a game that more resembles Freelancer you gotta be more vocal. The “wing-nuts” are a very vocal group and upon inspection of the forums… it shows.
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I agree with you completely.
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At this point, I’d be happy for anything. Even if his game doesn’t live up to my expectations (highly unlikely because I’ve enjoyed all of his other games immensely) it can only do good for a genre that is more or less dead. Hopefully it is successful enough to inspire other developers to follow suit.
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Hidamari wrote:
perfect sence… I use the texture map that Gnomon use.
Thats the exact one I use too.
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[DSS]-Isocrates wrote:
Im receiving conflicting information from various people. some people saying that UV maps don’t work properly in freelancer?UV Maps are just fine.
[DSS]-Isocrates wrote:
is this a bad UV map? im so confused with all this. somebody just help me set the facts right.Impossible to tell just by looking at what you got. In my opinion, the best way to tell is to use a checkerboard “test texture” applied to your model as you uv map it. if your UV map is good, your checkerboard texture on your ship will be unstretched and all of its squares will be the same size…. I hope I’m making sense here.
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I use Maya. Actually, I prefer it to 3dsMax
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I think you just inspired me to re-read the series again.
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Nice tut dude.
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I really like what you’ve done with the liberty models. Excellent mix of the old model while making it look a more high-tech spacey-like-ish.
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Here is an indepth tutorial for creating custom plant textures.
http://freelancer-swwt.com/Forum/index.php?topic=2647.msg18512#msg18512
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He’s just sad because his ice cap is melting.
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StarTrader wrote:
Uhh…
What’s with your language problem?
You’re old mate! People talk like that these days when they’re excited about something.
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Try it out and let us know. Experimentation dude…
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Google on how to make an alpha layer. There is tons of help out there on the net for non-FL specific topics such as this.
Should SW:WT v1.5 be the new FL SDK?
3D Model Showroom
New Tokyo System crash in Shattered Worlds 1.65 OSP
Newer HUD
Holy crap, This place is still running?
[Star Citizen News]Chris Roberts announces Announcement Date for new game!
[Star Citizen News]Chris Roberts announces Announcement Date for new game!
[Star Citizen News]Chris Roberts announces Announcement Date for new game!
Texturing help?
Texturing help?
Use of Maya for Freelancer Modding?
3D Model Showroom
CMP/Animation/Sur creation with 3ds MAX
3D Model Showroom
Alucard's starsphere cube tutorial.
Cube map to starsphere?
Goodbye
3D Model Showroom
Sur for 3db?
Tagra without background