I replaced that one with a blank wav after having an ‘audible’ one in there. Damn annoying. Did it absolutely everywhere you go to dock. Tradelanes, the works I am also wondering about these occasional material errors. If there was some way to quickly browse and create hashes, rather than manually do it, which would take stupid amounts of time. That aspect issue is wierd. If it is indeed a camera entry, check it against this:
[WinCamera]
fovx = 54.431999
[CockpitCamera]
fovx = 90
znear = 2.000000
[ThirdPersonCamera]
fovx = 90
[DeathCamera]
fovx = 90
I’ve never had that crop up. Unless it’s referencing one of the cockpit ini entries directly:
[Cockpit]
mesh = cockpits\liberty\models\li_fighter_cockpit.cmp
int_brightness = 0.500000
head_turn = 50, 40
[CockpitCamera]
[TurretCamera]
tether = 0.000000, 5.780000, 22.874001
yaw_rotate_speed = 2.000000
pitch_rotate_speed = 1.500000
accel_speed = 5
Definately wierd. Is there anything in the archive about this bro?
EDIT
Yep, one thing of interest in the archive. I think we can narrow it down to a ship (player or NPC) that has a pilot hardpoint. but no cockpit hardpoint. Thanks to startrader for this input. Apparently, ships (such as certain capital ones) that have no pilot hardpoint and no cockpit hardpoint don’t get this error. But as soon as you have a pilot but no cockpit, then that throws up. I also read in a few places that hardpoints need to follow the right naming convention, including the capitalization. So i’m guessing you would need to check to make sure you have a: HpCockpit present in there. A HpCockpit01 won’t do it?! Apparently. And HpCockpitEx is just plain wierd… ha!
You know far more than me though, I may still be wrong. Looks logical enough though Get it sorted man!