but still, thanks alot for that tool
now if you’ll excuse me, i go crash to sleep on my keyboard
good night mates, if there is anything ^^
but still, thanks alot for that tool
now if you’ll excuse me, i go crash to sleep on my keyboard
good night mates, if there is anything ^^
then we fail as modders ^^, but i think i know why, since we do not have a market, and my friend found a way to play freelancer without having to buy guns, and shields and those stuff, i’m guessing that FLscan thinks that is an error,
jeez, thanks mate
is it normal that there are mor ethen 6000+ problems?
so you’re saying… if we fix those couple problems like 3476 problems… the mod should work? well i’ve got lots of work to do
thanks mate, all of you now i hope i can get those problems fixed by the end of the century, is FLEC better then FLscan? since i couldnt find any link of FLeC
the vignettes are appr 25km away (point of origin) and i had multiple vignettes since if i get it wrong (unlawful/unlawful) so i can try them all at once
and really? oh bloody hell
and FLscan and FLEC, never heard of it ^^, looking it up now but it seems all links go to lancersreactor fragged up website
ok, but why arnt NPC’s working… i think that there lies the key to all this
here is how the ini’s look like right now
[MBase]
nickname = SG30_01_Base
local_faction = fc_lr_grp
diff = 5
msg_id_prefix = gcs_refer_base_SG30_01_Base
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = fc_lr_grp
weight = 100
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 30
npc = SG3001_lr_female_01
npc = SG3001_lr_female_02
npc = SG3001_lr_female_03
[GF_NPC]
nickname = SG3001_fix_bartender
body = ku_bartender_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244812
affiliation = fc_lr_grp
voice = rvp126
bribe = fc_lr_grp, 100000, 160101
misn = DestroyMission, 0.000000, 0.112387
[GF_NPC]
nickname = SG3001_lr_female_01
body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220007
affiliation = fc_lr_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
[GF_NPC]
nickname = SG3001_lr_female_02
body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220007
affiliation = fc_lr_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
[GF_NPC]
nickname = SG3001_lr_female_03
body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220007
affiliation = fc_lr_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
[MRoom]
nickname = bar
character_density = 7
fixture = SG3001_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[Zone]
nickname = Zone_SG30_pop_ambient_02
pos = 25000, 0, 12000
rotate = 0, 0, 0
shape = SPHERE
size = 12000
comment = Ambient Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = co_os_grp, 20
faction_weight = rh_p_grp, 20
faction_weight = ku_n_grp, 10
faction_weight = li_lsf_grp, 20
faction_weight = fc_fa_grp, 10
faction_weight = fc_lr_grp, 20
encounter = area_defend, 4, 0.500000
faction = co_os_grp, 0.050000
faction = rh_p_grp, 0.100000
faction = ku_n_grp, 0.200000
faction = li_lsf_grp, 0.050000
faction = fc_fa_grp, 0.600000
encounter = area_assault, 4, 0.500000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_SG30_pop_ambient_03
pos = -25000, 0, 12000
rotate = 0, 0, 0
shape = SPHERE
size = 12000
comment = Ambient Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = br_n_grp, 50
faction_weight = fc_lr_grp, 50
encounter = area_defend, 4, 0.500000
faction = br_n_grp, 1.000000
encounter = area_assault, 4, 0.500000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_SG30_pop_ambient_04
pos = -25000, 0, -12000
rotate = 0, 0, 0
shape = SPHERE
size = 12000
comment = Ambient Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 2
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = li_n_grp, 50
faction_weight = fc_lr_grp, 50
encounter = area_defend, 4, 0.500000
faction = li_n_grp, 1.000000
encounter = area_assault, 4, 0.500000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_SG30_pop_ambient_05
pos = 25000, 0, -12000
rotate = 0, 0, 0
shape = SPHERE
size = 12000
comment = Ambient Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = co_alg_grp, 50
faction_weight = fc_lr_grp, 50
encounter = area_defend, 4, 0.500000
faction = co_alg_grp, 1.000000
encounter = area_assault, 4, 0.500000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_SG30_destroy_vignette_01
pos = -15000, 0, -15000
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_02
pos = -15000, 0, 15000
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_03
pos = 15000, 0, 15000
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_04
pos = 15000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_05
pos = -15000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_06
pos = -15000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_07
pos = 15000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_08
pos = 15000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_09
pos = -15000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_10
pos = -15000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_11
pos = 15000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_12
pos = 15000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_13
pos = -15000, 0, -15000
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_14
pos = -15000, 0, 15000
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_15
pos = 15000, 0, 15000
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SG30_destroy_vignette_16
pos = 15000, 0, -15000
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
```(these are only the zones that have influence on the Mbases.ini !
faction_weight = fc_lr_grp, 20? <== and what is that 20?
faction_weight = co_alg_grp, 20
encounter = area_defend, 4, 0.500000
faction = co_alg_grp, 1.000000
encounter = area_assault, 4, 0.500000
faction = fc_lr_grp, 1.000000
no i tried it, still says "need to be friendlier with factions on base
this #$%% is getting me mighty deppresed
no i didnt >.< i was about to try it out but it crashed, but at the faction weight shouldnt there be the faction aswel?
and if you add area assault, wont it crash because of 1.0 of Defend and 1.0 assault? because flex says sum of all has to be 100 %
i’ve tried to set diff on 19, no luck, set it on 4, still no luck, and change the vendors to 2, 4 also didnt worked,
@lancer Solurus, yes i have that in my Mbase but i didnt writed it down on this forum since i only showed the things we need the most here
for the board missions it keeps saying “you need to be more friendly with the base factions” and i’m like in green for the base faction. which keeps me wondering, how can that even be possible.
hey
i did what you asked,
changed names, and remade spawnpoints
but nothing worked and npc’s still arnt spawning,
i added a picture of a scematic overview of the system + a ruler. see under attach file
here is the code for 1 of the pop zones
[Zone]
nickname = Zone_SG30_pop_ambient_05
pos = 25000, 0, -12000
rotate = 0, 0, 0
shape = SPHERE
size = 12000
comment = Ambient Pop
sort = 51
toughness = 4 <======= note this!
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = co_alg_grp, 20
encounter = area_defend, 4, 1.000000
faction = co_alg_grp, 1.000000
and here is a partly code of the SG30 base
[MBase]
nickname = SG30_01_Base
local_faction = fc_lr_grp
diff = 1 <======= note this!
msg_id_prefix = gcs_refer_base_SG30_01_Base
[MVendor]
num_offers = 5, 7
[BaseFaction]
faction = fc_lr_grp
weight = 100
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100
npc = SG3001_lr_female_01
npc = SG3001_lr_female_02
npc = SG3001_lr_female_03
[GF_NPC]
nickname = SG3001_fix_bartender
body = ku_bartender_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244812
affiliation = fc_lr_grp
voice = rvp126
bribe = fc_lr_grp, 100000, 160101
[GF_NPC]
nickname = SG3001_lr_female_01
body = li_female_elite_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220007
affiliation = fc_lr_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
[GF_NPC]
nickname = SG3001_lr_female_02
body = li_female_elite_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220007
affiliation = fc_lr_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
[GF_NPC]
nickname = SG3001_lr_female_03
body = li_female_elite_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220007
affiliation = fc_lr_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
what can i try next?
Giggles
Jusefd
what about voice and individual name?
Hello guys, i’ve got some quite of a problem
i script missions for mods, i’m working on BFM mod,
here is a problem: i cant get them to work, i tried everything but nothing worked… even npc’s dont show up, only bartender, and vendors… board missions dont work too…
here is an example of Mbases base
[MBase]
nickname = SG30_01_Base
local_faction = fc_lr_grp
diff = 1
msg_id_prefix = gcs_refer_base_SG30_01_Base
[MVendor]
num_offers = 8, 12
[BaseFaction]
faction = fc_lr_grp
weight = 90
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100
npc = npc1
npc = npc2
npc = npc3
[BaseFaction]
faction = rh_n_grp
weight = 10
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100
npc = npc4
npc = npc5
npc = npc6
bla bla bla
[GF_NPC]
nickname = npc1
body = li_female_elite_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220007
affiliation = fc_lr_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
[GF_NPC]
nickname = npc2
body = li_female_elite_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220007
affiliation = fc_lr_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
[GF_NPC]
nickname = npc3
body = li_female_elite_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220007
affiliation = fc_lr_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
[GF_NPC]
nickname = npc4
body = li_female_elite_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220007
affiliation = rh_n_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
[GF_NPC]
nickname = npc5
body = li_female_elite_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220007
affiliation = rh_n_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
[GF_NPC]
nickname = npc6
body = li_female_elite_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220007
affiliation = rh_n_grp
voice = rvp511
misn = DestroyMission, 0.000000, 0.112387
room = bar
vignette zones are correct, factions are correct, all those things are correct… but why dont they show, (board missions and NPC’s)
i checked the distance of the vignettes to the base, but it waq under 30 K. and then i even added some even closer, but still no movement… please help me out guys, i’m already working on this problem for already 1 year… and i still cant get them to work… we even rebuilded our mod and still gives the same problem
if you have solution, please… post it QUICKLY
thanks guys
Giggles,
Jusefd