have a quick read of this, hope it helps!
https://the-starport.net/freelancer/forum/viewtopic.php?post_id=54644#forumpost54644
have a quick read of this, hope it helps!
https://the-starport.net/freelancer/forum/viewtopic.php?post_id=54644#forumpost54644
Looks good. Looking forward to seein more 8-)
Hi, just thought… have you edited ny of these?
2500f content.dll 11C2C4 Vital distance at which NPC mission target ships in randommissions are created
2625f content.dll 0F17D9 Vital distance at which NPC wave ships in randommissions are created
7500f content.dll 11C2B0 Vital distance at which mission target solars in randommissions are created
6000f content.dll 11CBCC Vital distance from 1st mission waypoint that second waypoint (and ships at it) in randommissions are created
3500f content.dll 11C2C8 Vital core retreat distance from randommission waypoint, modified by below offset
Hello all long time no see.
Found some code from an old mod of mine that might help here
<data file="data\MISSIONS\M01A\m01a.ini" method="sectionreplace" options="2:9">[Trigger]
nickname = mrp_accept
system = Li01
<dest>Act_SetShipAndLoadout = ge_fighter, msn_playerloadout</dest>
<source>
Act_SetShipAndLoadout = rh_elite, msn_playerloadout</data>
<data file="data\SHIPS\rtc_shiparch.ini" method="sectionreplace" options="2:9">[Ship]
nickname = rtcprop_civ_fighter
<dest>LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat</dest>
<source>
LODranges = 0, 60, 150, 1000
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat</data>
<data file="data\MISSIONS\npcships.ini" method="sectionreplace" options="2:9">[NPCShipArch]
nickname = fauxplayer
<dest>loadout = msn_playerloadout_faux
level = d1
ship_archetype = msn_playership
state_graph = FIGHTER
npc_class = lawful, FIGHTER</dest>
<source>
loadout = msn_playerloadout_faux
level = d1
ship_archetype = rh_elite
state_graph = FIGHTER
npc_class = lawful, FIGHTER</data>
<data file="data\SHIPS\loadouts.ini" method="sectionreplace" options="2:9">[Loadout]
nickname = msn_playerloadout
<dest>archetype = ge_fighter
equip = ge_gf1_engine_01
equip = shield01_mark01_lf, HpShield01
equip = ge_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3</dest>
<source>
archetype = rh_elite
equip = ge_re_engine_01
equip = npc_shield02_mark06, HpShield01
equip = rh_elite_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_1
equip = rh_gun01_mark03, HpWeapon01
equip = rh_gun01_mark02, HpWeapon02
equip = rh_gun01_mark02, HpWeapon03
equip = rh_gun01_mark02, HpWeapon04
equip = rh_gun01_mark01, HpWeapon05
equip = rh_turret01_mark01, HpTurret01
equip = cruise_disruptor01_mark01, HpTorpedo01
cargo = cruise_disruptor01_mark01_ammo, 5
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallYellow, HpRunningLight01
equip = SlowSmallYellow, HpRunningLight02
equip = SlowSmallYellow, HpRunningLight03
equip = SlowSmallYellow, HpRunningLight04
equip = SlowSmallYellow, HpRunningLight05
equip = SlowSmallYellow, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02</data>
<data file="data\SHIPS\loadouts.ini" method="sectionreplace" options="2:9">[Loadout]
nickname = msn_playerloadout_faux
<dest>archetype = ge_fighter
equip = ge_gf1_engine_01
equip = shield01_mark01_lf, HpShield01
equip = ge_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3</dest>
<source>
archetype = rh_elite
equip = ge_re_engine_01
equip = npc_shield02_mark06, HpShield01
equip = rh_elite_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_1
equip = rh_gun01_mark03, HpWeapon01
equip = rh_gun01_mark02, HpWeapon02
equip = rh_gun01_mark02, HpWeapon03
equip = rh_gun01_mark02, HpWeapon04
equip = rh_gun01_mark01, HpWeapon05
equip = rh_turret01_mark01, HpTurret01
equip = cruise_disruptor01_mark01, HpTorpedo01
cargo = cruise_disruptor01_mark01_ammo, 5
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallYellow, HpRunningLight01
equip = SlowSmallYellow, HpRunningLight02
equip = SlowSmallYellow, HpRunningLight03
equip = SlowSmallYellow, HpRunningLight04
equip = SlowSmallYellow, HpRunningLight05
equip = SlowSmallYellow, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02</data>
How do you get into the lair core?
[Trigger]
nickname = key_to_core
system = St02c
Cnd_True = no_params
Act_SetInitialPlayerPos = 20, 31, 1286, 0, 0, 1, 0
Act_ActTrig = in_the_core
I think it controls the airlock docking too:
[Trigger]
system = St02
nickname = initiate_airlock_sequence
Cnd_DistVec = inside, Player, -1368, 124, -1249, 500
Act_DockRequest = St02_lair_enter
EDIT ****oh i see now what ya mean… my bad
You could take a look at missions that use jump holes/gates to add them. Its usually done when you enter a zone or be in range of an object.
Hi selene.
Can you post a copy of your character save file and i will try it out and if its the same for me i will be willing to try and help. it sounds/looks like a condition or trigger has been missed. Have you visited the bar? (just incase the scene starts there).
i use win7 and i had to install freelancer and mod manager to desktop… it worked ever since.
Hope it helps
Hey, i like and use this “Black and silver” one that Mav made :
You should be able to find it following this topic:
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=4353&forum=27&post_id=46949#forumpost46949
To look at whats in the .fl file and edit it, i think i used THIS. Good luck
Hi CK256,
I used the same TCM, if my memory is right i edited the newplayer.fl in the exe file. I could be wrong, i don’t have my mod files infront of me.
Hope ya get sorted, Khayman.
Thanks for the reply,
At present i’d say i was at a novice level and now see how much i have to learn about programming. And also it shows me what you guys have created and all the knowledge thats needed. Maybe i can return to this subject in the future when i have a better understanding of it all.
In the mean time, thanks for listening and showing an interest in helping.
So, with the seemly lack of resources and confusing posts and links ive decided I will have to bite the bullet and just ask (sorry).
Some of you may know that ive been creating a freelancer mod for a good few years now. All the flhook(s) / plugins are really great and ive been using and test all of the many variants. And I have now reached the stage where I would like to try making plugins for myself. I’m not asking people to make flhook plugins etc for me but I would like to ask for some info and help.
Ive downloaded visual basic 2008 express edition and began following easy tutorials found around the net ( “Hello world” ) etc.
After visiting the forge and downloading different files etc, then reading about all the different versions ive found myself deleting everything I downloaded and now im wanting to start fresh.
Can anyone please give me a brief step by step guide to getting started?
for example:
1.download flhook sdk (version)
2.compile it into vs2008
Any and all help would be great, thanks for reading.
Khayman.
Hiya sorry for the late reply i totally forgot about this… i did look on my old pc and searched through the mods on it but never found it.
Although i’m sure it was a plugin that was meant for something else. (thats why i mentioned scroller.dll).
Sorry i havent been much help, i will keep looking.
I’m sure there was/is a plugin for this, damn my memory, maybe its scroll.dll.
An older version of my mod used it (I think), i’ll check my old pc over the weekend and let ya know if I find out.
FriendlyFire wrote:
We’ve said repeatedly that we’ll bundle a server so you can do what’s effectively OpenSP with more features.We can’t support SP when half of our additions require a server to even function.
Completely understood, and by the look of things, definitely worth it!.
Wow, look’s really nice now.
In honesty i have not been watching much progress of FW:TOW since the announcement of star citizen, but this new update has re-sparked my interest to say the least.
My only slight disappointment is the removal of a single player mode/ free roam, so I could take a relaxing trip through the galaxy without the worry of enemy players or make single player missions like I did in my version of freeworlds 1.65.
With that said, after watching the video footage i’m thinking multi-player could keep me busy and entertained for quite a while.
A great big well done so far from me, in hope of a great big “thank you” soon.
Sure,
If you know how to un-install freelancer, then go ahead and do it.
Once it’s un-stalled you can start the install process, keep an eye on the on-screen instructions and you should see a part to change the directry. just change that from (x86) programs etc…. to Desk top.
Hope it helps you.
Hi Modernart,
I’m using win7 64 bit too, I used to have lots of problems with freelancer when it was installed here : C:\Program Files (x86)\Microsoft Games\Freelancer.
I un-installed freelancer and then re-installed it on my desktop, now I can do what I want with it.
Quick note - Make sure your pc windows account is an admin account.
Hopefully someone here could explain that better than what I can.
Best of luck.
I think i still have a copy of this mod on my old system as I was part of Vendetta along time ago. If you don’t have any joy contacting LaBadBlu, make a post and I will try help you.
Regards, Khayman.