Thanks, I’ll poke around with those tools and see what I can learn.
maulkye
Posts
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I read through some of the FLHack code. Wow, I’m impressed.
How in the world did Jason figure out all the memory locations to
inject his assembly code?I’ve been a business software developer for many years
(mainstream stuff like C#, .NET, SQL, Javascript, and that sort of
thing. I’ve also done a little C++, C, and an occasional save file hex
editing based on changing values from save to save), but I don’t see
how some guys do this sort of modification.I know you can read function prototypes out of DLLS with some tools
though I’ve not really dipped much into that. Is that how it’s done?Are there any information sources out there on this sort of “reverse-
engineering” and software modifying sans source code?Thanks for the feedback guys.
Maulkye
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I’m using the original. I have the No-CD version but it doesn’t seem to work for multiplayer.
So am I out of luck here?
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Hi guys,
I have tried several searches for this against the forums, but the
search tool just keeps coming up with nothing. So here’s my
question:I found the offset information for changing Freelancer.exe such
that increased Cruise Speeds display properly on the HUD, but
when I go to the listed offset, the stated “previous” values are not
there. I’m wondering if anyone has any data on this?So far, I have added the following lines to the constants.ini (neither
entry was in these sections at all before):[EngineEquipConsts]
CRUISING_SPEED = 600and
[PhySysConsts]
ANOM_LIMITS_MAX_VELOCITY = 600The offset information states:
– 0x0F85->0x90E9 in freelancer.exe, 0xD5936, 0xD5936 =
remove cruise speed display limit of 300 (in other words, change
0x0F85 to 0x90E9) ~UnknownI got that from here:
OffsetsBut when I hit that offset in Hexplorer, the byte sequence under that offset is: 4A 72
Any one have thoughts on this?
Thanks for any help,
Maulkye
Cruise Speed Display Offset
Cruise Speed Display Offset
Cruise Speed Display Offset
Cruise Speed Display Offset